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The Everyman Situational Awareness is Combat Awareness.r(Note: racial skill bonuses are included automatically (in the Stat Bonus column). Don't add them a second time!)hobby ranks allocated.$adolescent language ranks allocated. Earth LawFeel-Taste-SmellChannelsAnimal Mastery Mind Attack Blood Mastery Blood WaysConfusing WaysFlesh Destruction Inner Walls Communion Body ReinsConcealment MasteryControlling SongsAssassination MasteryMana Law Faith BreakerArcane MotionsAmplificationsInorganic SkillsElemental ExplorerEm/Pr&Elemental Explorer (Essence/Mentalism)Elemental Explorer1Elemental Explorer2Elemental Explorer3&Elemental Wanderer (Fire&Ice Addendum)&Guild Elementalist (Fire&Ice Addendum)Fire&Ice AddendumSpell list is Enchanted RobesElemental FacadesElemental LinksElemental Planar SummonsElemental SurvivalElemental TravelTraveler+10 bonus on next spell cast.adding your number of ranks in the spell list,8+10 if target is static, -20/-10 for full/partial cover,b+30 if touching target, +10 within 10', -10 if 51-100', -20 if 101-300', -30 if further than 300'.NYour target's resistance roll is modified according to the result of your BAR.WSpell Type: E -- roll an elemental attack (bolt, ball, critical, etc., as appropriate).JModify for ranks, Directed Spells, target defense, helm, range, and cover. TP Cell Link:Name:Training Package Name:Chosen PackageTraining Package DP Cost:--->Plus DP changeRow Cell Link Name Link Stat Gains Stat Gain:SkillNotes on TP table:4Skills and categories must be spelled exactly right.c"ChoiceWeaponCat" indicates choice of a weapon category; "ChoiceAttackCat" a weapon or MA category."Choice" (by itself) indicates choice of a skill in the preceeding category (must be in row immediately after a category name).t"Same" indicates a choice of a skill in the same category the last skill was from (it must have also been a choice). Leather & MetalSpell List Modifiers:Essence Alchemist (Essence)Wall Age/Sex :PresenceHalfling, Haerfeat Mana MolderEm/AgMana Molder (Essence) essence pp Hair/Eyes : QuicknessHalfling, StaeknilClericIn/Me Channeling&Cleric (Channeling) channeling pp Height (in) :StrengthHalfling, WaenfalAnimist$Animist (Channeling) mentalism pp Mentalism wtPenaltyMax PaceWeight (lbs) : AppearanceHalfling, WaerlinChanneling Alchemist!Channeling Alchemist (Channeling) ess/chan ppECdashResistance Roll BonusesDBs:no Armorin Armor with Shield vs. Missile Shield Type: Armor Type:Total Stat. Points Spent: HobgoblinPriestProtege (MentCo)Spells: consult GM Sage (MentCo)*Spells: Delving Ways and Knowledge Mastery WeaponCat LanguagesRegionCultureHistoryArmorCatChiCat!categories with Chi powers skillsMACat AttackCatany weapon or MA category MagicLanguageSpellsOpenBaseSpellsOwnOtherTPSurvivalAnimalHandling AnimalHealingAnimalTraining AnimalMasteryLeatherMetalStoneTacticsRiding CombatManCatPriest Design SheetProfCol:CE Realmname: Priest Realm:Realm cell link:Sphere of Influence:Sphere cell link: Realmstat:To add religions: fill in Prof. bonuses in category columns, skill classes (e, o, r, or n for normal) in skill columns, and add special notes at the end. Be sure to name the sphere.Skills Agriculture AncestorsAnimalsArtsBirth, Children Community CompetitionDarkness, NightDawnDeathEarth Fate, Destiny FertilityFire Fortune, Luck GuardianshipHealingHuntingJustice, RevengeLight Martial Arts Striking Nerve StrikesMartial Arts-Sweeps Wrestling Martial Arts Sweeps Locking HoldsOutdoor-Animal Animal Handling A (Specify) Animal Handling B (Specify) Animal Handling C (Specify) Animal Healing A (Specify) Animal Healing B (Specify) Animal Training A (Specify) Driving Familiar Mastery (Specify) Herding A (Specify) Herding B (Specify) Riding A (Specify) Riding B (Specify) Animal Mastery A (Specify) Animal Mastery B (Specify) Unknown RidingSpell Costs (by spell level)PureHybridSemiNon Arcane PureFor this profession: Arcane SemiSpell User Type: ProfType:Combat Total Cost Discount % Final Cost Combat #:tpFormulaTableDP Cost Adjusted Cost After Disc./8) Use your background options (the number available is listed at the bottom of the Skills page). Notes on these (or anything else) can be entered in one of the empty white spaces on the Stats page. Skill and category bonuses can be entered in columns R and S (Item and Spec. Bonuses) of the Skill page. Known Issues There is no limit on how many ranks you can learn in a skill from training packages. Technically this should be 10 for most skills and 15 for lifestyle skills.9 Please report anything else that appears to be wrong!Wt. Pen. for Movement:MMP This is freeware: If you like it, you can sing my praises, give copies to all your friends, send me small sums of unmarked bills, or just keep using it for free. But don't distribute altered forms of this spreadsheet without proper attribution. This spreadsheet is protected to prevent overwriting of formulas -- there is no password required to unlock it if you want to make modifications. Some notes on how to make simple modifications can be found below.12) Determine your stats. The Stat Points total on the right displays how many of your 600+10d10 points you've used. Make sure you determine your Potential Stats before selecting any training packages that include stat gain rolls (either do it yourself, or use the "Determine Potential Stats" menu option).t$+1) Enter Race and Profession by clicking on' them (these are drop-down lists). TroglodyteSorcererEm/In/SDChanneling/Ess.*Sorcerer (Channeling/Ess.)Pole Arm#Reinforced Full-Length Leather CoatMovement RatesExPs/rdft/rd+5) Enter hobby skills and extra adolescent RunemageEm/In&Runemage (Channeling/Ess.)Leather BreastplateBase (no load)1/60rnds languages.Summoner&Summoner (Channeling/Ess.)Missile ArtilleryLeather Breastplate and GreavesBase (w/ load)26) You can reassign weapon category costs with theRangerIn/CoChanneling/Armssemi)Ranger (Channeling/Arms)ThrownHalf-Hide Plate Jog (1.5x)1/30rnds Acrobatics Climbing Contortions Diving-1 per 1lb over 5 lbDate:Order of the Combat Round1/2 rnds meleeConcussion HitsMovement Total Hits = ModifierBase Movement Rate = Pace Move RateExhPtsWalk 1/60 rnds Fast Walk 1/30 rndsRun 1/12 rndsSprint Fast Sprint unconsciousDashInjuriesRecover: hits/hourhits/3 hours sleep Power PointsPower Points = Physical ManipulationsSummoning CirclesThe MaskNature's FormsMonk's AwarenessWarrior's BladeChanging DancesPoison Mastery Past VisionsStarloreSeeming Mastery Martial Law Weapon-2H Water LawMind Sense Molding RepulsionsNature's ProtectionNerve and Organ Mastery Organ WaysW Spell list costs are not modified for developing more than 5 spell lists per level.] For training packages, everything is on the Training Package page; one table of development point costs and a second (further to the right) with all the TP ski< lls. Examine the existing packages and copy the format (spelling is crucial!). If you add the TP's name to the cost table, but leave the values blank, they will be calculated as needed.$c 9) Fill in the various other random entries on the Stats page -- age, sex, hair, eyes, height, weight, armor type, and shield type (Target, Normal, Full, or Wall). These are then used to calculate various other statistics. You can also enter skills in the Commonly Used Skills and Common Attacks area; enter the skill name exactly as it appears on the Skills page with no leading spaces. The number of ranks and the skill bonus will automatically be filled in. Similarly, you can add Commonly Used Spell Lists on the Stats page and on the Spell Mods page (by default, the Spell Mods page lists your Base Lists).=W$]_$eg$q$,$This differs from RMSS in that there is no basic +50 to spell rolls and the SCSM table has been altered accordingly -- the net effect is exactly the same. If you use the RMSS table for SCSMs, add +50 to your spell bonus. If you use the RMFRP table (or the one given on the Spell Mods page, which is the same), DON'T add +50! If you have RMFRP and don't know what I'm talking about, just ignore this paragraph and you'll be fine.Combat Status Sheet.1. Declare actions (snap, normal, deliberate).1) Pick your race and profession. Enter on the Stats page by clicking on them and selecting from the drop-down lists. ALL races must enter a background (which will determine your Adolescence skills). For Common and Mixed men, this will be Hill, Mariner, Nomad, Wood, etc. I recommend that Half-Orcs and Half-Elves be allowed to select the culture they were raised by (be it human, elven, or orcish as appropriate). For other races, it should be same as the race.!v$Adding to the spreadsheet1/6 rounds missile fire3 Distribute Weapon Category Costs menu option.PaladinIn/SD*Paladin (Channeling/Arms) Menu OutputFull-Hide PlateRun (2x)1/12rnds7) Assign Everyman/Etc. skills.MythicAg/In*Mythic (Channeling/Arms)Ranked Weapon Categories Chain Shirt Sprint (3x)2/rnd8) Choose training packages.DervishIn/Ag*Dervish (Channeling/Arms)Chain Shirt and GreavesFast Sprint (4x)6/rnd9) Buy the rest of your skills.MonkEm/SD Essence/Arms'Monk (Essence/Arms) Full Chain Dash (5x)50/rnd10) Apply background options. Taoist Monk$Taoist Monk (Essence/Arms) Chain HauberkMax Pace w/load :#11) Fill in the rest of this sheet.Zen MonkMentalism/Arms&Zen Monk (Mentalism/Arms)Metal BreastplateCarrying Weight:2 You can list skills (use the exact name withDabbler&Dabbler (Essence/Arms)Metal Breastplate and GreavesWeight Allowance:' no leading spaces) under Commonly Warrior MageEm/Co#Warrior Mage (Essence/Arms) Half PlateWeight Units :+ Used Skills or Common Attacks and theBardPr/Me*Bard (Mentalism/Arms) Full PlateEncumb. Penalty:. rank and bonus numbers will be filled inMagentPr/ReChoiceLore-Obscure MercenaryChoiceAthletic-Brawn Military OrganizationMerchant PerformerChoiceArtistic-Active PhilosopherChoiceArtistic-PassiveSailorScout Shaman PriestSoldierSpyRecover for Hits: Recover Mult:after recovery multiplierB+50 RR in one realm (add the spell-casting bonus as a skill bonus)R In general, you should note Talents or Flaws in any available space for notes.ChoiceLanguagesCon ManChoiceInfluence ChoiceUrbanCrafterChoiceTechnical/Trade-General ChoiceTechnical/Trade-Vocational ChoiceCraftsCrusading Academic Cut Purse DetectiveChoiceAwareness-SearchingDiplomatDoctorExplorer Maneuver.$(penalty 0 to -20, bleeding 1-5.rnd)Medium)(penalty > -51, bleeding > 10/rnd, organ)Severe2(-21 to -50, bleeding 6-10, fractures w/o penalty) ArchitectScience/Analytical-Basic Archaeologist ArtificerChoiceSpellsOwnTPSpell list: Item Enhancements. AstronomerChaplainCloistered ZealotChoiceSelf ControlCourt MagicianChoicePower ManipulationSpell list: any Illusions.DuelistEngineer"ChoiceTechnical/Trade-Professional Spell lists: Structure Wardings,Perimeter Wardings. ExecutionerChoiceWeapon-2H Grave RobberGroomChoiceAnimalHandlingChoiceAnimalTrainingInventorJesterLaborer Magic Crafter PoliticalProphetSpell list: Detection MasteryRomanticServitorSkill Selection Window ListSiege EngineerChoiceWeapon-Missile Artillery Current Row TroubadourTP SlotVizierSpell list: DelvingConjuror (Revised)Annual97Spell list: one of Summons,"Necromancy, Nature's Summons, Gate&Mastery, Dark Summons, Arcane Summons,&Dark Entities, any Summoner base list.Category Start Row:Manipulator (Revised)NOTE ON SPELL BONUSES AND THE SPELL MODS PAGE: This spreadsheet provides spell bonuses in the style of RM Fantasy Role Playing, slightly different from the RMSS.One Athletic-Endurance skill is Occupational. One Weapon skill and all Athletic Games skills are Everyman. +25 to detect cheating in a competition.+25 to determine the quality of crafted items. +15 Locate Hidden involving crafted materials. One craft skill is Occupational.+15 RR vs Undead effects.&+50 RR vs. disease, +15 RR vs. poison.aNames of specific skills must exactly match the skill list, including the five-space indentation.Training Package DP Cost TableTraining PackageSource Stat Gain1 Stat Gain2etc. AdventurerRMSRChoiceChoiceAttackCat Amateur MageChoiceSpellsOpenChoiceLore-MagicalChoiceLore-Technical Animal FriendChoiceOutdoor-EnvironmentalChoiceOutdoor-Animal ChoiceRegionAssassinChoiceSubterfuge-StealthChoiceSubterfuge-MechanicsChoiceSubterfuge-Attack#Bonus to Body Development per rank:Half encumbrance penalties.4Recovery time is halved, except for concussion hits.+10 base movement rate.Bonus to Cold RR:Bonus to Heat RR: +10 Shield DB+100 Exhaustion Points*Bonus to Power Point Development per rank:+50 RR to one realm+25 RR to all spells+50 RR to mental attack spellsReduced Exhaustion Points by%$Base movement rate is reduced by 25%Double healing times"Body Development reduced by 3/rankDouble encumbrance penalties Reduced Exhaustion Points by 25%vThe effects listed are only those handled automatically; you may also have to apply skill or stat modifiers elsewhere.-50 RR to mental attack spells-25 RR to one realm-15 RR to all spells)Power Point Development reduced by 2/rankTALENTSFLAWS'Talents and Flaws: Special Instructions@See Character Law for details about particular talents or flaws.Mental Attacks Accelerated Mending Aura Blazing Speed Cold Resistance Dominance Exceptional Magical Ability Heat Resistance Immovable Will Inner Reserve Magical Resistance Portage Skills ResistanceBody Development Body DevelopmentCombat Maneuvers Mounted Combat Quickdraw Reverse Stroke Subdual Swashbuckling* Two-Weapon Fighting (Specify Weapons) Weapon Style (Basic) Weapon Style (Advanced) Blind Fighting Missile Deflecting Tumbling Evasion Unknown ManeuverCommunications Black Speech Spoken Black Speech Written Common Speech Spoken Common Speech Written Dwarvish Spoken Dwarvish Written Elvish Spoken Elvish Written Grey Elvish Spoken Grey Elvish Written High Elvish Spoken High Elvish Written High Man Spoken High Man Written Hill Speech Spoken Hill Speech Written North Speech Spoken North Speech Written Orcish Spoken Orcish Written Plains Speech Spoken<  Plains Speech Written Sea Speech Spoken Sea Speech Written Small Speech Spoken Small Speech Written South Speech Spoken South Speech Written Wood Speech Spoken Wood Speech Written Gnoll Speech Spoken Gnoll Speech Written Gnome Speech Spoken Gnome Speech Written Goblin Speech Spoken Goblin Speech Written Hobgoblin Speech Spoken Hobgoblin Speech Written Troglodyte Speech Spoken Troglodyte Speech Written Other Language Spoken Other Language Written Lip Reading Signaling Writing Magical LanguagesCrafts Cooking Drafting Fletching Horticulture Leather-Crafts (specify) Metal-Crafts (specify) Rope Mastery Scribing Service Sewing/Weaving Skinning Stone-Crafts (specify) Trapping Wood-Crafts (specify) Unknown CraftsDirected Spells Fire Bolt Ice Bolt Lightning Bolt Shock Bolt Water Bolt Other Directed Spells Skill Influence Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Teaching Trading Other Influence Skill Unknown Skill Lore-General Culture Lore: Own Culture" Culture Lore: Other (Specify) Fauna Lore Flora Lore Heraldry History (Specify) Philosophy Region Lore: Own Region! Region Lore: Other (Specify) Religion Martial Arts Style Lore Weapon Style LoreMentCo Main Gauche Rapier Scimitar Short Sword Weapon-2H Battle Axe Flail Lance Quarter Staff Two Handed Sword War MattockWeapon-Missile Short Bow Heavy Crossbow Light Crossbow Long Bow Composite Bow SlingWeapon-Missile Artillery Catapult TrebuchetWeapon-Pole Arms Pole Arm Spear Weapon-Thrown Dagger (Thrown) Bola Javelin" Thrown Weapon other (Specify) LightningLiterature, PoetryLoveMagicMarriage Messengers MetalworkMischief, TrickeryMoon Music, DanceNatureOceans, RiversOraclesPeace Prosperity RedemptionRulership, KingshipSeasons Sky, WeatherSunThunderTimeTrade VegetationWarWindWisdom Lightning Bolts Shock Bolts Water Bolts Animal MasterynSpells-Arcane ClosedSpells-Arcane OpenSpells-Other Realm BaseSpells-Other Realm ClosedSpells-Other Realm OpenSpells-Own Realm ClosedSpells-Own Realm OpenSpells-Own Realm Other BaseSpells-Own Realm Own Base Own Base A (Specify) Own Base B (Specify) Own Base C (Specify) Own Base D (Specify) Own Base E (Specify) Own Base F (Specify) Own Base G (Specify) Own Base H (Specify) Own Base I (Specify) Own Base J (Specify) Spells-Own Realm Train.Pack.List"Spells-Other Realm Train.Pack.List ScrimitarIn/Re Base Lists: Ceremonies Proselytizing Divine Magic Death Mastery Aquatic FormsBattlefield HealingFaith's Shield Holy ElementCrusade Divine Aura Holy WrathNature DominationInsect Mastery Holy WeaponHunting Mastery Holy Defenses Holy Wind Holy Symbol Adrenal Leaping Adrenal QuickdrawElemental Defenses(Elemental list A)(Elemental list B)(Elemental list C)Elemental ChannelingElemental Gate MasteryElemental HealingElemental RestorationElemental TransformationsElemental Combat Enhancements Combat LinksElemental ArmorElemental WeaponElemental CompanionsLesser Elemental ChangeLesser Elemental ProtectionsAether MasteryNether MasteryTrue Elemental EnergyTrue Elemental FluidsTrue Elemental MasteryTrue Elemental MaterialAir Mage (Fire&Ice)Earth Mage (Fire&Ice)Elemental Crafter (Fire&Ice)Elemental Scholar (Fire&Ice)Fire Mage (Fire&Ice)Ice Mage (Fire&Ice)Light Mage (Fire&Ice)Water Mage (Fire&Ice)Fire&IceFlying/Gliding is EverymanOne missile weapon is EverymanSprinting is restrictedAdrenal Speed is restricted"All missile weapons are RestrictedFlying/Gliding is Restricted+One Athletic-Brawn or End skill is Everyman ChoiceMetal ChoiceLeather ChoiceWoodSpell lists are:Elemental CraftingElemental ForgingSwimming is RestrictedFrenzy is EverymanFrenzy is Restricted!Adrenal Concentration is EverymanSprinting is EverymanAdrenal Speed is Everyman#Adrenal Concentration is RestrictedSwimming is Everyman (see RMSR p293 or SOHK p8). Variable Stat bonuses for skillsInquisitor (ChanCo)Medic (ChanCo)Spell list: Concussion's WaysMedium (ChanCo)One spell list is Holy Trances.Minister (ChanCo)-Spell list: Proselytizing and one free choiceMissionary (ChanCo)Spell list: ProselytizingPilgrim (ChanCo)Protector (ChanCo)Spell list: The HunterTemplar (ChanCo)%Theurgist (Battlefield Medic; ChanCo)!Spell list: Concussion's Ways and%Battlefield Healing or Holy Defenses.Witch (ChanCo)/Spells: Liquid/Gas Skills and Nature DominationWeapon Master 3 (Revised)CustomChoiceCombatManCat%Craft skill should be appropriate for&weapon (weapon-smith, fletching, etc.)Beastmaster (MentCo) Body RenewalCombat EnhancementFascination Dances Distractions Far Visions Far VoiceSeeming Defenses Armor MasteryFire LawGuises Communal Ways Herb Mastery Mind Control Bone Mastery Bone WaysGas AlterationFluid Destructionin the next 10 minutes Step Two: Depends on Spell Type. 61 to 125Success5Spell Type: U -- works only on non-resisting targets. 126 and upAbsolute Success/Spell Type: F -- roll a BAR (Basic Attack Roll) 0*0*0*0*0 -15*2*1*0.5*0 -15*3*2*1*0.5-30*5*3*1.5*0.5 0*1*1*0.5*0 Hunting Star-Gazing Survival (Specify) Weather Watching Other Outdoor-EnvironmentalPower Awareness Attunement Divination Read Runes-Priest (Channeling/Varies) ess/ment ppEMBase DBKobold MentalistPr/SD#Mentalist (Mentalism) chan/ment ppCM f. sprintcoTemprecovery mult. Adrenal Def--Adren Checklist: Man, Common Lay Healer&Instructions for using the spreadsheet Attribution)To use this spreadsheet after first level.Enter 1 to use the optional rule, 0 otherwise. 76-100% (-30) 76-90% (-30) 91-99% (-60) 100+% (-100)Adol.Hobb.TPDevel.DPPrev.CategoryClassNextNum.RankProf Spec.Display Progressionz Skill or category bonuses and penalties should be added on the Skills sheet in the Spec. Bonus (Special Bonus) column.+ s Skill, category, or spell list ranks can be added in the Hobbies or Prev. Ranks (Previous level Ranks) columns;( & neither will affect DP totals.v Changing skill classes (occupational, everyman, normal, and restricted) should be noted in the Class column on the  4 skill page; just overwrite whatever's there.e Stat bonuses or penalties can be listed in the Misc. Bonus column of the stat table on this page.  OB modifiers should be added as skill modifiers. DB modifiers should be listed as "Other Bonus" in the DB area on this page. 5A sheet -- Tools/Protection/Unprotect Sheet -- to do this; I suggest you protect it again afterwards). This only works forr weapon skills. In other skill categories, changing the category cost will also change all the skill costs. Specialty Spec.Rank M5) Most Occupational, Everyman, or Restricted skills for your profession or race will be automatically marked. Check the bottom of the Skills sheet to see if there are special modifiers to apply. If necessary, you can make skills Occupational, Everyman, or Restricted< by entering an r, e, or o in column I (Class) next to the skill.p$If you want to pick a specialty in a skill (as required for some skills in RMFRP and optional for others using the SOHK optional rules at your GM's discretion), put a "1" in the Spec.Rank column (column G). Your bonus in your specialty will be displayed to the right of your total bonus in the Specialty column. No DP cost is assessed for doing this, so for optional specialties you will need to remember that it costs you one skill rank.Nomenclature MasterySummoning BondThe Eye Inner EyeRace for skills:Race Abilities Table T-1.1Progressions LookupatminMModmaxMModmissPenquPenLevel:Magical Realm:RaceAgCoMeReSDEmInPrQuStEssChaMenPoiDisBGO Body Dev prog Cha PP Dev Ess PP Dev Ment PP DevBD summCha summEss Summ Ment Summsouldepstatlossrecoveryprofstatsrealmaccessprofno realmstatprof_descript.summaryXPLevelShield:MeleeMissile dir spellsheight strideModRace :StatsTemp.Pot'lMisc.StatRacialTotalDevDev. Pts. Spent:Realm Stat Bonus:DwarfFighterSt/CoArmsnoneFighter (Arms) catprogndxzeroBucklerStat.BonusMod.Pts:Full Realm Name: Elf, GreyThiefAg/Qu"Lay Healer (Mentalism) arcane ppAllEUsMMModATNamesprint Armor BonusDef: HardKnocksAthlete (HardKnocks) AthleticCatChoiceAthleticCat;One Athletic skill should be Athletic Games (specify type).Cavalier (HardKnocks) ArtisticCatChoiceArtisticCatChamberlain (HardKnocks)Escort (HardKnocks)Crafts skill is Massage.Farmer (HardKnocks)Gladiator (HardKnocks)&Adolescence Skill Chart (ie Cultures).FRacial Skill Difficulty Modifiers (Everyman/Restricted Skills By Race)eProfession Difficulty Modifiers (Occupational, Everyman, Restricted) and Profession Category Bonuses.Levels SkillTypeHillMarinerNomadRuralUrbanWood Culture List: Armor-Heavy Plate* Armor-Light Soft Leather Rigid Leather Armor-Medium Chain MailArtistic-Active Acting Dancing Mimery Mimicry Musical Instrument Poetic Improvisation Singing Tale Telling Ventriloquism Other Artistic-Active Skill Unknown Artistic-ActiveArtistic-Passive Music Painting Poetry Sculpting! Other Artistic-Passive Skill Unknown Artistic-PassiveAthletic-Brawn Jumping Power Striking Power ThrowingNote: This list Weight Lifting is automatic.# Athletic Games-Brawn (Specify)You don't need Other Athletic-Brawn Skill to add newcultures to it. Just add them Unknown Athletic-Brawnat the tops of the columnsAthletic-Enduranceleft and right of Distance Runningthis. Rowing Scaling Sprinting Swimming# Other Athletic-Endurance Skill Unknown Athletic-EnduranceAthletic-GymnasticsMystical ChangeSolid Destruction Nature's Way Holy Shields Monk's BridgeSenses Sound Control MisdirectionsVoid Law Spell HandSpell ProtectionArmor Enchantments Holy ArmoringAttack MasteryGlyphsTransformations SymbolismSummoning MasteryThe WillNature's HarmonyMind's IlluminationWarrior's Enhancements Teledance Adrenal FocusVision Borrowing StarsenseSeeming Memories Warrior's LawWind Law Sound MoldingSummons Plant Mastery Sense Control Prosthetics Surface WaysSolid AlterationSoul Destruction Path MasteryInspiring Ways Monk's Sense Thieving LawSound ProjectionWards Spell Shield Spell TrackerGeneral Enchantments Thief (Arms)standardFull Profession :Agility Stat Pts:Prime Requisites:Other Realms Names: Elf, HighRogueAg/StRogue (Arms) skilprogndxKiteTraining Packages: Constitution Elf, Wood Warrior MonkQu/SDWarrior Monk (Arms)combinedMainMemoryGnollLaymanNoneGuide (HardKnocks)Guild Member (HardKnocks)Henchman (HardKnocks)Innkeeper (HardKnocks)Librarian (HardKnocks)Tech/Trade skill is Drowsing.Mother (HardKnocks)Seduction specialty is Moral.#Awareness skill is Sit.Aware. ChildNoble (HardKnocks)Panhandler (HardKnocks)Pirate (HardKnocks)Survival skill is Sea.Scribe (HardKnocks)Craft skill is Calligraphy.Language should be written.Veterinarian (HardKnocks)Gossip (HardKnocks)Seduction specialty is Trust.+Awareness skill is Sit.Aware.Eavesdropping. Man, High You can make Stat Gain Rolls automatically with the "Level Advancement Stat Gain Rolls" menu option. If you haven't determined Potential stats yet, they will also be automatically filled in at this point.$ List Name DON'T use the Remove TP button to clear the Training Package sheet for a new level! It will take away the skill ranks and Stat Gains from the TP! "Set Skill List For Next Level" clears the page without removing these.$W If you need to add new skill rows (I tried to leave enough rows with "Other Skill" so you won't have to), you can insert the row and copy a neighboring row into place (from the same category). New skills should be added above the last line of the category. However, if you don't make identical changes in the numbers of rows on the Priest sheet, the priest profession won't work correctly. You also may need to fix any adolescence ranks you accidentally copied into the new skill.$%$LabelWeapon CategoriesCost Heavy HideHybrid Cha/EssTotal DB,3) If a non-spellcasting profession, enter a Orc, Grey Astrologer*Astrologer (Channeling/Ment.) 1-Hand EdgedLeather JerkinHybrid Cha/MentCommonly Used SkillsRanks2 realm of magic (automatic for spellcasters). Orc, ScrugMysticEm/Pr/SD Essence/Ment.(Mystic (Essence/Ment.)1-Hand Concussion Leather CoatHybrid Ess/Ment'4) Determine your stats and enter them. Orc, Vard Enchanter&Enchanter (Essence/Ment.)2-Handed WeaponReinforced Leather CoatArcane0 You can automatically generate Potentials.2. Roll Initiative.!3. Resolve snap actions (at -20).4. Resolve normal actions.'5. Resolve deliberate actions (at +10).Bleeding/Round: _____Rounds of Stun: ____Active Adder: ______1/6 rounds concentrationroutineeasylightmedium---(Maneuver Difficulty/Weight Penalty ChartGuardianChoiceArmor-LightChoiceAthletic-EnduranceChoiceAwareness-Perceptions Herbalist HighwaymanHunterKnightChoiceCombat Maneuvers ChoiceRiding Loremasteris included in the Prof. bonus for Influence. Bonuses to individual skills must be listed under "other". Check the samples to see what fits where.Dialog list of spheres:x You need a copy of either the Rolemaster Standard Rules or Rolemaster Fantasy Role Playing to use this spreadsheet.`In general, the places you are intended to make entries in are white; yellow areas are computed.This includes skill names; those in white are unprotected so their names can be changed to select a specific skill or specialty.dNote that many of the special functions can be found on the Menu Bar under the heading "Rolemaster". For characters with the Priest profession, you can change both the Realm and the Sphere of Influence with the button on the "Priest" page.{ If you received Stat Gain Rolls, they will be made automatically, but this won't affect your DP total until next level. Body ControlDetections and ProtectionsTravelling DancesPhantom Movement Mind Visions Starlights Seeming Law Fortress Law Light Law Light Molding ProtectionsNature's Movement/Senses Mind SpeechMuscle Mastery Muscle WaysLiquid AlterationMind DestructionNature's S< ummons Holy HealingMind Over MatterMovement MasteryLoresGathering Secrets Spell ShapingSpell Coordination Hand Of Chaos Power LoreOwn Realm Imbedding Mana Warriors Revenging Law%Don't list a weight for armor worn --"its encumbrance is determined from"the armor MMP and your ManueveringIn Armor skill. Magic Items Bonus ItemsPotions/Runes (Spells In/On)Wands, Staves, and RodsChargesConstant ItemsSpell Imbedded Daily ItemsDailyTotal Weight Carried Other NotesOther Items (Not Carried)Spell-Casting Modifier PagePPs:Realm: HandsNone.Step One: SCSM (Spell Casting Static Maneuver)HandsOneVModifiers already worked into your bonus: Stats, Spell List Type, Ranks in Spell List.HandsTwoVoiceSpell Level Modifiers:/Preparation Rounds For Non-Instantaneous Spells Spell LevelInstant3-45-67-89+Armor1-49-10111213-1415-1617-181920HelmNone Equipment-1 per 5 lb over 50 lb-1 per 1 lb over 10 lb-2 per 1 lb over 5 lbOther Modifiers:*Mini-SCSM Table (see pg 46 for full table)Power Points Used: Free Hands:$Spell list: any Evil Mentalism list.Category End Row:Necromancer (Revised)"ChoiceScience/Analytic-SpecializedScience: AnatomySpell list: NecromancyRunemaster (Revised)Spell list: Rune MasteryRanks to receive:Warlock (Revised)"Spell list: any Evil Essence list.Skills received so far: Complete List'Meneumerakkinim (Dwarf "Cunning Hands")R&C:URCulture: GoblinBherscheurkum (Dwarf Berserker)Culture and History: DwarvenGharnurghir (Dwarf Defender)ChoiceArmorCat Culture: OrcHoythij Rak (Dwarf "Unhomed")Hephuzad (Dwarf Smith)Shieldsman (Dwarf) ChoiceTactics{ For "Master Warrior Friend", enter the new skill and category costs over the regular ones (you'll have to unprotect the  Notes on using Talents and Flaws can be found at the bottom of the Stats page. Checkboxes for entering some of the more difficult talents and flaws (those affecting various computed traits) can be found in the same area.Active Multiplier: The easiest things to add are Priestly Spheres. Just go to the table on the Priest page and fill it in, following the format of the other spheres. Be sure to include a name for the sphere."$2Profession Type: Mana Fields Doom's LawCommanding WillAnimal Summons Holy MissionPPs/hourPPs/3 hours sleepExhaustions PointsTotal Exhaustion Points = Round Record InitiativeOpponent Damage Taken Attack Result Flying/Gliding Juggling Pole-Vaulting Rappelling Skating Skiing Stilt-Walking Surfing Tighrope-Walking Tumbling$ Other Athletic-Gymnastics Skill Unknown Athletic-GymnasticAwareness-Perceptionsna Alertness Sense Ambush Other Awareness-PerceptionsAwareness-Searching Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking$ Other Awareness-Searching Skill Unknown Awareness-SearchingAwareness-Senses Direction Sense Sense Awareness: Visionw Then print out the Stats page, too. And the Equipment, Spell Mods, and Combat Sheet pages if you find them useful.$(Z(c) 2000 Jonathan Dale. For full attribution and instructions, see the Instructions page.?(all Rolemaster material (c) 1995-2000, Iron Crown Enterprises)ExPts/minute rest Sense Awareness: Hearing Sense Awareness: Touch Sense Awareness: Taste Sense Awareness: Smell Specific Sense Awareness# Specific Situational Awareness Time Sense Reality Awareness Spatial Location Awareness Gratar, Grayp6) Pick training packages with the button on the Training Packages sheet or the menu option. You'll be asked to make the appropriate decisions about allocating package skills. Note that the spreadsheet is occasionally less restrictive about skill selection than the rules; check the description of the TP when in doubt. For example, don't select more than 2 ranks of a single weapon skill. You may be asked to select between two categories, even when no ranks will be allocated to either one (for example, Spells - Open and Spells - Base). In these cases, this affects the category of the next skill you will have to select. If you change your mind about a TP, hit the appropriate Remove TP button on the Training Packages page. This will remove all the TP skills and any Stat Gain from the TP. You may only have three TPs selected at any time. Note that if you change the name of a skill on the skill list in between selecting and removing a TP that includes that skill, you'll cause an error removing the TP. Also note that the TP name isn't automatically removed from the Stat sheet.$&4) Skill category costs are applied automatically. You can rearrange the Weapon Category costs with the "Distribute Weapon Category Costs" option under Rolemaster (there's also a button on the Skills sheet near the weapon skills); the first field is the easiest to develop, the second is the next easiest, and so on. (If you assign a single category to more than one field, it will be assigned the lower cost and the other categories will be shuffled as necessary.);$^ Background: Shield Mastery Unbeliever Unnatural Stamina Easily Charmed Magically Susceptible Power Leakage Short of Breath Slow Slow Healer Weak Physique Weight Intolerant WimpFlagsTalent/Flaw results: PPD/rank:BD/rank:RR:Cold:Heat:Mental Attack:Enc.Penalties:------ multiplier^Some Talents and Flaws which require special attention are listed below; check any that apply.O+50 RR to fear (also applies against charm, but this won't appear on the sheet)ChoiceCommunications TravellerWandererWeapon Master1ZealotAdvisorC&R ChoiceHistory Antagonist Apothecary Other Lore (Specify) Unknown Lore Lore-Magical Artifact Lore Circle Lore Divination Lore Dream Lore Dreamworld Lore Glyph Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore Other Magical Lore Lore-Obscure Chi Powers Lore Demon/Devil Lore Dragon Lore Faerie Lore Xeno-Lore (specify) Vital Points Lore Other Obscure LoreLore-Technical Corpus Lore Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore Other Technical LoreMartial Arts-Combat Maneuvers Adrenal Deflecting Adrenal Evasion Martial Arts Style (Basic)" Martial Arts Style (Advanced) Blind Fighting (MA) Chi Powers: Cloth Lance Chi Powers: Leaping Strike Chi Powers: Sticking Touch Other MA Combat ManeuverMartial Arts-Striking BoxingSpells: Animal BondingCharlatan (MentCo)Spells: CharadesDream Traveller (MentCo)Spells: Dream Travel SpellsOpenDreamweaver (MentCo)Spells: Dream Lawand Dream Lore SpellsBaseFortune Teller (MentCo) SpellsOwnTPHermit (MentCo) SpellsOtherTPHouri (MentCo)Spells: Houri's Beguilementand Houri's Kisses SpellsClosedMariner (MentCo)Oracle (MentCo)Spells: Future Visions or StarlorePhysician (MentCo)Spells: Medical Law and Physicks Adrenal Speed Adrenal StrengthOutdoor-Environmental Caving Foraging*XML Export: You can use the "XML Export" command from the Rolemaster window to save your character as an XML file. The format is compatible with Brett Nash's rmsscharacter.dtd specification, used by Nebula and hopefully by future applications. The file will have the same name as the character .XLS file, but with an .XML extension. Note that &, <, and > are special characters in XML, and may cause errors when other programs try < to import the XML file. Avoid using them. (& is okay in TP names, in which it will be handled properly, but not elsewhere.) ?$(?Optional Rule: If you wish to use the Variable Stat Bonus optional rule (RMSR pg. 293 or School of Hard Knocks pg. 8), you can turn this on with the flag just off the bottom right corner of the stats page.?&$9?SMaking Space: The spreadsheet is moderately large, enough that it doesn't fit on a floppy. If you aren't making a Priest character, you can delete the Priest sheet, after which it should fit. Just right-click on the Priest tab and select Delete. The Spell Mods and Combat Sheet pages can be similarly deleted if you don't find them useful. ?H Let me know if you find bugs or errors; I will do my best to fix them. Comments, bug reports, wild praise, and other missives can be sent to jh.dale@verizon.net. Updates and related material can be found on my website, http://www.vsf.cape.com/~jdale/rpg/rpg.htm, including a link to a Spacemaster adaptation of these sheet.810) To print out a list of the skills you have (much shorter than a list of all the skills!) and some of the important defaults, select "Print Skill List" from the Rolemaster menu. If you want a skill that you have no ranks in to be printed, go to the Skills page and enter a 1 in the "Display" column (these update automatically, so only change them if you need a skill to appear despite having no ranks in it). If you'd like to work with the short skill list in general, you can use the Hide Unused Skills menu option. Show All Skills will restore the complete list..$ To add races, you'll have to change two places: the race chart (with stat bonuses and skill progressions) on the Stats page and the adolescent skill development table on the Skills page. To add subraces or cultures of races (e.g., hillmen are a culture of common men), add them to the adolescent skill development table. There are no restrictions on selecting any culture as your background, regardless of your race. This is primarily to make it easier to add cultures to races other than Common and Mixed Men.$$ Mental Control (Assault) Mental Control (Defense)' Spell Mastery (Specify Spell List) Summoning Spell Artistry Spell Trickery Targeting Transcend ArmorPower Point Development Power Point Develop.Science/Analytic-Basic Basic Math ResearchScience/Analytic-Specialized Advanced Math Anthropology Alchemy Astronomy Biochemistry Psychology# Other Science Skills (specify) Unknown Science skill Self Control Adrenal Balance Adrenal Concentration Adrenal LandingProwldark (Troglodyte)ChoiceSpellsClosedArms Instructor (MarCo)MarCoBodyguard (MarCo)Caravan Guard (MarCo)Chi Master (MarCo) ChoiceChiCat#ChoiceMartial Arts-Combat ManeuversChoiceMartial Arts-StrikingChoiceMartial Arts-SweepsMartial Artist (MarCo)MA Challenger (MarCo)MA Champion (MarCo)MA Opera Performer (MarCo) Ninja (MarCo)Ninja (continued; take both)School Master (MarCo)Secret Society Member (MarCo) ChoiceMACatMA Street Performer (MarCo)Artistic-GymnasticsChoiceArtistic-GymnasticsTemple Monk (MarCo)ChoiceSpecial DefensesWandering Monk (MarCo)Warrior-Priest (MarCo)Skill Selection List Rows TableWeapon Master2 (MarCo)StartEndAmateur Mage (EssCo)EssCoAnimal Handler (EssCo)ChoiceAnimalHealingChoiceAnimalMasteryArachnamancer (EssCo)ChoiceSpellsOwnOtherTPAnimal skills are for Spiders.Spell list is Arachnamancy.Catalyst Collector (EssCo)Corpist Caster (EssCo)Spell list is Corpist Casting.Crystalist Caster (EssCo) ChoiceStone!Spell list is Crystalist Casting.Demonologist (EssCo)Guild Apprentice (EssCo)!Spell list is Guildcraft Mastery.Hedge Wizard (EssCo)Herbalist Caster (EssCo) Spell list is Herbalist Casting.Journeying Apprentice (EssCo)Spell list is Traveler's Ways.Librarian (EssCo)Nomenist Caster (EssCo)Spell list is Nomenist Casting.Potioner (EssCo)Spell list is Brewing Loreor Liquid/Gas Skills.Spell Researcher (EssCo)Spell Student (EssCo) Spell list is Guildcraft Masteryor Traveler's Ways.Famulus (Apprentice; ArcCo)ArcCoChancellor (ChanCo)ChanCo"One open spell list is Ceremonies.Cultist (ChanCo) Mechanition Military organization Mining Sanity Healing Second Aid Surgery" Other Tech/Trade-ProfessionalTechnical/Trade-Vocational Administration Appraisal Boat Pilot Cartography Evaluate Armor Evaluate Metal Evaluate Stone Evaluate Weapon Gimmickry Hypnosis Midwifery Navigation Prepare Herbs Prepare Poisons Siege Engineering Tactics (Specify) Other Tech/Trade-Vocational Contacting Mingling Scrounging Streetwise Unknown UrbanWeapon-1H Concussion Club Mace Morning Star War Hammer Shield Bash Unknown WeaponWeapon-1H Edged Broadsword Dagger Falchion HandaxePaladin2Paladin3Monk1Monk2Monk3Dabbler1Dabbler2Dabbler3Bard1Bard2Bard3Magent1Magent2Magent3 Arcanist1 Arcanist2 Arcanist3Wizard1Wizard2Wizard3Chaotic1Chaotic2Chaotic3 Magehunter1 Magehunter2 Magehunter3Essence Alchemist1Essence Alchemist2Essence Alchemist3Channeling Alchemist1Channeling Alchemist2Channeling Alchemist3Mentalism Alchemist1Mentalism Alchemist2Mentalism Alchemist3 Mana Molder1 Mana Molder2 Mana Molder3Priest1Priest2Priest3Warlock1Warlock2Warlock3 Runemage1 Runemage2 Runemage3 Summoner1 Summoner2 Summoner3Mythic1Mythic2Mythic3 Taoist Monk1 Taoist Monk2 Taoist Monk3 Zen Monk1 Zen Monk2 Zen Monk3 Warrior Mage1 Warrior Mage2 Warrior Mage3Dervish1Dervish2Dervish3 Nightblade1 Nightblade2 Nightblade3 Sword-Dancer1 Sword-Dancer2 Sword-Dancer3Seer1Seer2Seer3 Astrologer1 Astrologer2 Astrologer3 Enchanter1 Enchanter2 Enchanter3 Armsmaster1 Armsmaster2 Armsmaster3 BarbarianBarbarian (Arms)OutriderOutrider (Arms)SageRe/MeSage (Arms) SwashbucklerAg/SDActive Power Point Multiplier:X$If you have a Power Point multiplierAdept (ConstructCo)Artificer (ConstructCo)Creator (ConstructCo)Dark Creator (ConstructCo)Elemental Creator (ConstructCo)Entity Hunter (ConstructCo)Reanimator (ConstructCo)Religious Creator (ConstructCo)Transformer (ConstructCo) ConstructCoSci/Analytic-Adv is Anatomy.Spell list is Simulcra.Spell list is Automata..Spell lists chosen from Golem/Construct lists.!Stat gain is Reasoning or Memory.5Stat is Re or Me. Spells include Demonic Empowerment.*Spell lists include Elemental Empowerment.Spell list is Amalgam Law.$Religious Creator part 2 (take both);Stat is Re or Me. Make sure to also take part 2 of this TP.ASpells: Changelings. Skills: Anatomy, Biology, any medical skill.(Magent (Mentalism/Arms)Common ItemSpecialCommonlyRanks In automatically. NightbladePr/Ag'Nightblade (Mentalism/Arms)Other Realms Names Table Racial Progressions:Attacks Used SpellsList/12) Select Print Skill List to get a short list Armsmaster$Armsmaster (Mentalism/Arms) Own Realm Other RealmBody Development: of your skills.Arcanist Em/In/Pr/SD Arcanist (Arcane)Channeling or MentalismPP Development:13) Print out this page.Wizard"Wizard (Arcane)Essence or MentalismRecovery14) Play Rolemaster!Chaotic Co/Em/In/Pr Arcane/Arms%Chaotic (Arcane/Arms)Essence or Channeling1 hp every 3 hrs when active Magehunter<!Magehunter (Arcane/Arms)Channeling/Mentalism1 pp every 3 hrs when active.More detailed instructions can be found on theEssence/Mentalismhits per hr rest) Instructions page of this workbook.Essence/Channelinghits per 3hr restNo RealmPPs per hr rest Total Hits :Power Points :Exhaustion Points:Recovery Mult: 0-25% (-0)Soul Departure: 26-50% (-10) 26-50% (-5)Stat Loss Type: 51-75% (-20) 51-75% (-15)ChoiceAwareness-SensesChoiceSpecial Attacks BerserkerChoiceWeaponCatSameBurglarChoiceAthletic-Gymnastics ChoiceCulture City GuardCloistered AcademicChoiceLore-GeneralChoiceScience/Analytic-BasicTactics: Infantry FormationBhourdirrim (Dwarf "Woodwise") Sokhudnerrim (Dwarf "Undrowned")$Dernakwmun (Dwarf "Rockfist" Priest)ChoiceSpellsBaseChoicePower AwarenessCloaker Of Clans (Gnoll)ChoiceSpellsOpenBaseSpell list: One free choice and%Essence's Perceptions or Weather WaysPath Finder (Gnoll)Clerihew (Gnoll Minstrel)Culture and History: Gnoll1Spell list: any for entertaining, one free choiceCollector (Gnome)Scholar (Gnome)Tabula Rasa (Gnome)Inventor (Goblin)Miner (Goblin)Subterfuge-Attack Silent Attack#Tuskerer (Goblin Battle-Boar Rider)Animal skills: Battle BoarSkulker (Goblin)Croaker (Goblin Doctor)Shirrif (Halfling)Finder (Halfling)Hewer (Hobgoblin Fighter)Pillager (Hobgoblin Scout)"Boarsaddler (Hobgoblin Boar Rider)Animal skills: Great Boar)Brelissker (Hobgoblin Boar-Serpent Rider)Tactics: Cavalry%Animal skills: Breliss (Boar-Serpent)Breliss Archer (Kobold)Tactics: ArcherRiding: Breliss (Boar-Serpent)Sneak-knife (Kobold) Silent Attack Preparing Poison8Shaguk Sh'rmauk-end ("[Greater] Orcs who slay and maim")Culture: Orc or ElfBShaguk Staz-pargun ("[Greater] Orcs who ride beasts into carnage")Culture: Dwarf or ElfAnimal: Wolf or Bat2Shaguk Spillak ("[Greater] Orcs who spew sorcery")%Spells: second list is any Evil list.:Shaguk Zhun-Kleftak ("[Grey] Orcs who maim without blade");Shaguk Kun-Toramim ("[Grey] Orcs with grave-chilled touch") $bR$]!b2} k HP Aj{|j?s$z 14o  ؅ 0s 0Ǽ3D?EmЛk<z} !$"$'' n(q <) * Ş,-/E2f7i9 @.:1J;M7QD0E&Gy ^.Ir J ,LN_1OSwTK',W 'Yg][<^]!,_Y'a,bfdMdH׺e},,f h ,,j .Qkm,,o1q"Is "tq$@Kv_wrVyKk 5c Z9 D D XH1X+E 5دNXYjE0sx ЦK Ƕ# ֩Q ̬G;V6յPj`x0s:e @ Ȧ O(Ȥ_8qؘV_0<<L0Lx>620<L&f z' |;F<nx0!Magehunter (Arcane/Arms)Channeling/Mentalism1 pp every 3 hrs when active.More detailed instructions can be found on theEssence/Mentalismhits per hr rest) Instructions page of this workbook.Essence/Channelinghits per 3hr restNo RealmPPs per hr rest Total Hits :Power Points :Exhaustion Points:Recovery Mult: 0-25% (-0)Soul Departure: 26-50% (-10) 26-50% (-5)Stat Loss Type: 51-75% (-20) 51-75% (-15)ChoiceAwareness-SensesChoiceSpecial Attacks BerserkerChoiceWeaponCatSameBurglarChoiceAthletic-Gymnastics ChoiceCulture City GuardCloistered AcademicChoiceLore-GeneralChoiceScience/Analytic-BasicTactics: Infantry FormationBhourdirrim (Dwarf "Woodwise") Sokhudnerrim (Dwarf "Undrowned")$Dernakwmun (Dwarf "Rockfist" Priest)ChoiceSpellsBaseChoicePower AwarenessCloaker Of @  i7&*  dMbP?_*+%'?)?M\\Lamp-eft\NEC SuperScript 1400G od,,LetterPRIV''''2Courier NewHRLd"_ ,h??cU      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|~}  }  } I } I  } $ }  } $ }  }  }  }  } " } ## } $8 iaaT0@ a@0a@a@ a@a@a@a@a@ a@E am@  a@  az@ a!@a@ a@ a@a@a@.a@Ga@ aw@a@ a@a@a@a@Ta@GaT0@gaw@aw@a@ E~ _@` Kcddddde   9!**#C  #z #BHill *&****************$ %+6&+++++++++++++++++++*****=BJJJJJF+GJ%Cs%'BGBf S**T U7 V* W* X* Y*Z*******` M1a?C%*SS%*TTBb Lfggg= **6 'Cs printed:B printed:9  D!@ #Cs  AJB  - | ZZ"Z@  E)J/Cs Cs#uBfB , , , , , , , , , , , ,  , !, ", #, $, %-&----) *.+----. /.0----3 4.5----8 9. :. ;. <.=. >* ?* @* A* B C D E F G H IJQ R S8 T9$U8:::9Y Z; [< \< ]<^= _* `*   \] + , , , , ,  -  , {I@ CG C C C_ C| B$K%BZZZ$Z%ZBZCAB     E)3/Cs Cs#uBfB H@@@D@ !D@4@.@@@@@?@@@@@@??@@??8G9**R1D%*D&*D'*D(*D) 0*7*4*2*1G:**91D**D+*D,*D-*D. 0*6*5*4*3G;**:1D/*D0*D1*D2*D3 0*3*2*1*1G<**;1D4*D5*D6*D7*D8 0*3*2*1*1 =>5@??5@A B C D E ~ F?GGG GG CEssence  @#KC Channeling  #]C Mentalism  #iCEC CKC]yCCM C]CiNCEM CKCi#CKCiC]A"""""B@H*D @Arcane  All $ @B I  J  K *LKLLLMQ Rz0S>@??@@AA4A@BY ZC [(4@($@(@]^?_*6@*D` ! 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