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Leaders: Grace Barrett Sue Schultheiss Laura Krummenacker MaryJo Masciello June SanimarcoLinks Section
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Games Here are some of the games, we've played. Some were more successful than others. Waterballoon Introduction This is a great summer intro game, especially for inducting new members or any group of totally new students. As students arrive at your event put their name on a water balloon. When everyone has arrived distribute the balloons and make sure no one has their own name. The trick is for them to soak the person whose name is on the balloon they received while not getting hit by the one with their name. Some students are sneeky and follow the person around. Some have to ask many people who the person is, but that is dangerous because they never know who has their name balloon. The last one standing gets a prize. Water Balloon Broom Relay Fill up full size balloons with water. They can easily be a foot in length and get pretty heavy. Divide into as many teams as you want. The game is a relay. With a broom you have to push the water balloon across part of the parking lot and turn around and push back. It the balloon pops you must start over. It's hilarious when some people go slow and others try to shoot it like a hockey puck and it explodes on them. Alternative - Use small balloons for quicker games, younger kids, and less water. Sponge Dodge In the heat of the summer, find a beach or a large field, with a water supply handy. You'll need 5 gal. buckets and a ton of sponges. Put half the buckets on each 'side' of the field, add water and sponges in each. Divide the kids into 2 teams. Anyone hit by a sponge is 'OUT'. Play until only one is left, or set a time limit- team with most left is the winner. Of course, after the first playing of the game, it usually disolves into just a free-for-all of flying sponges-- but then- who cares in the heat anyway?! Musical Squirt Gun for a samller group. Have them sit in a circle. Direct the group to pass the loaded water gun around the circle until the music stops (or you can yell 'Stop'). The person holding the water gun at that time, squirts the person to their right or left (1 or 2 times only), they then leave the game. Make the circle smaller (or remove their chair). Keep playing, unitl one person who has not been squirted id left. they are the winner. Hint: have them pass the water gun with 2 hands to avoid dropping, have a second water gun loaded. Squirt-Gun Volleyball Ask the kids to bring a SMALL water gun (not the monster type). Outline with string a rectangular playing area. Divide area in half eith tape on the ground. Divide the kids into 2 teams, have them sit in the playing area on opposite sides of the field. Play volleyball using a balloon as the ball, and using the water guns not their hands or feet to get the ball over the divider line. If the balloon touches the ground, the opposite team is given the point. Chariot Races Divide youth into groups of three. Each group gets a large blanket or bed sheet. (note: this is very tough on the linen.)We used tablecloths a restaurant was throwing out. Each team lines up at the starting line. Two of the youth on each team are holding onto front corners of the sheet/blanket. One youth is sitting on the other end of the blanket, soon to be hanging on for dear life. At the signal, the teams race around a designated course (a large oval works well), the two youth in front acting as horses and the sheet/blanket acting as a chariot. The race consists of three laps. At the end of each lap, the youth rotate, so one of the people riding now pulls, and one of the pullers now rides. Three laps allows each person to ride once and pull twice. If a rider is thrown from his chariot, the team must stop until the rider is firmly re-seated. The kids love doing this in the gym, and once we did it outside on the grass. Variation: Chariot Basketball Relay Line up all the students in 2 teams. On each team pair students up to run the relay. On "Go" the first two pairs race toward the basket. One student pulls the other student on a blanket. The rider has one shot to make a basket. The pairs switch places and race back to the start of the line and tag the next pair on their team. The team with the most baskets at the end of the time limit wins. Progressive Relay Use this relay to teach the value of teamwork. Set 2 chairs at one end of the room. On each chair, place a stack of 3x5 cards with instructions on them, that the kids will carry out. You need ½ as many instructions as you have kids, and a set for each team. Shuffle them independently. Form 2 teams. Have the teams line up in single-file on the opposite side of the room from the chairs. On “Go!”, the first person on each team will run to the chairs, take one card, do what the card says, tag the chair. Then run back to their team and lock arms with the next player in line. Then both of them will run to the chair, take a card, do the action, tag the chair and run back and lock arms with the third person. Continue until all team members have been included, finished the instructions and run back to the starting line. You can award prizes to the winning team (finishes first). Samples of instructions on the cards
Sticky Spaghetti Sometimes it may be easier to do a project by yourself than it is to do with others. However, sometimes, it may be necessary to include others and work as a team member because we are required to do so. If this is the case, it is important for everyone to feel included and for no one to take over, leaving others out. Group: 3 or more Materials: bag of spaghetti, Bag of marshmallows Description: Place the marshmallows and spaghetti in a pile, on a table or on the floor, in front of the group. The task of the group is to build a tower of spaghetti & marshmallows as tall as possible. Encourage teamwork. This activity is great for observing how people are able to work with others in a group situation. We did this activity in three teams when we had a very large group- who could make the highest, whose would stay up, most imaginative- whatever you like. Sticky Situation aka Duct Tape Challenge We did this during our Lock-Ins- the kids loved it! Divide the youth into two teams. Each team gets two rolls of Duct Tape. Designate two youth before hand to dress in "sloppy" clothes, or get 2volunteers- preferably a small, light ones. Have the two youth stand on chairs with their backs to an outside wall. Each team must then "Duct Tape" each youth to the wall! They have to use both rolls of tape. When they have used up all the tape, the chairs are removed, and the one that stays stuck to the wall, wins! Be sure and have a camera on hand. Pick someone who talks a lot to be one of the ones taped to the wall, and I guarantee that the mouth will get taped first!! Provide a soft landing for youth as they drop off the wall! We followed this up with a devotional on Psalm 119:31 (I CLING to your decrees, O Lord, let me not be put to shame). Grab & Swat an agressive version of duck, duck, goose. You'll need a foam noodle, cut in half and a 5 gal bucket or clean trash can Begin by having all the youth stand in a circle, facing out. Choose 2 to stand inside the circle near the bucket. Give each of them a noodle. The object of the game is for the youth to swat someone and run back to the bucket, put the noodle in, and get back to where the person they swattd was standing, before the other can get thenoodle out of the bucket and swat them back. If they are able to hit the youth back, before they make back to the spot, the swatted one has to stand outside the circle until someone who swats a player gets swatted back. IF the youth is able to swat a player, get the noodle in the bucket and get back to that person's place (without being swatted back), the other player is now 'it' with the noodle. "This game is great as it really wears out the youth anad the noodles don't hurt them" Hula Hang Ball This game works well in a gym, if you have one, but it can be played just as easily in any large room. Before your meeting, tie two pieces of string (12 to 20 inches long) to opposite ends of a Hula Hoop plastic hoop. Then tape or tie one end of the string to the bottom of a basketball net (or ceiling) and tape the other end to the ground, creating a hanging circle. You’ll need another hanging circle at the other end of the room. Tape off a circle 5 to 15 feet in diameter (depending on the room size) directly underneath each goal and name this the "no go" zone. Neither team can enter this zone. You’ll also need a Nerf ball. Have kids form two teams. Say: 'Each team’s goal is to throw the ball through the opposing team’s hoop. You must pass the ball from team member to team member because each person is allowed to take only two steps with the ball, then that person must shoot or pass. The defending team can’t touch the attacking team or a free shot is called from that spot on the floor." Vary the game by having kids move around on their knees or use only the hand they don’t write with, or by creating teams of tied-together partners, making teamwork a must. Wacky Walkers Equipment: A Frisbee or a paper plate for each pair of players. Divide group into pairs. Give each pair a Frisbee or a paper plate. Mark a start and finish line. Pairs line up at the start line. Partners hold their plate or Frisbee between them. The object of the game is to race to the finish line as fast as possible while steeping over the Frisbee or paper plate, one foot at a time, without letting go of it. When the leader says, "Go", partners twist and turn each taking a turn to step. Although this is not difficult to do, it can be confusing so players should start off slowly. Players that let go of their Frisbee must go back to the line and start again. Amazing Grace Form a labyrinth (maze) with masking tape on the floor. Divide you group into teams of four. Each team of four must stand with their backs to one another, lock arms and form a square. Each team member must face a different wall and remain facing that direction throughout the game regardless of the turns and corners the team makes as it proceeds through the maze. Maze Example file At any given time, one player will be walking forward, another backward, another to the right and the last to the left. The quad-squad must move as a unit. Teams are disqualified if they rotate from their original position or disconnect arms. Teams are timed, the fastest wins. Teams get penalty seconds if they cross the maze lines. To avoid collisions, start the next team when the previous team has left the maze. Airplane Blitz haven't tried this, but it looks fun. Bring a stack of copier paper and let the kids make lots and lots of paper airplanes. Then you need some way to clearly divide the room in half. (The taller the divider the better.) A couch works, but even better was a rolling chalkboard. Put half the kids on each side of the divider. Put half the paper airplanes on each side of the divider. Explain that they can only throw ONE plane at a time and they must stop when the leader says, "Stop". Say "Go". They throw the airplanes over the divider as fast as they can. Planes are flying in both directions. Let them go about 3 minutes. Give them a ten-second warning and then say "stop". Count the airplanes on each side of the divider. The team with the least number of planes wins. Repeat it a number of times, keeping track of the wins to get the champions. A quicker variation: Throw a big bag of loose socks. Variation on Airplane BlitzBefore they make the planes, have the kids write their names, and something significant on the paper, like a favorite verse, prayer request, or something they learned at a recent youth event. They can write another one on another piece of paper (or several). Then make paper airplanes out of these. Fly the planes. Have each person pick up an airplane and read the name and the testimony on the piece of paper (or read the verse, or take the request home and pray for them that week). A funnier variation: Throw loose socks, put the requests on slips of paper in the socks. |
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