The Tiger Cub badge is presented to boys who have completed all 15 parts of the five separate achievements - five Family activities, five Den activities, and five Go See It outings. Once a boy, or all the boys in a den, earn their Tiger Cub badge, it should be presented to the scout's adult partner at a pack meeting, who then presents it to the boy. The badge is sewn on the left pocket of the Tiger Scout uniform.
The den activities and Go See It events should be completed with the entire den. Attendance at den events is important - for both the scout and adult partner. Of course, if a scout has a conflict with a den event, he can perform that activity with his adult partner at some other time.
If a Cub Scout has completed the first grade (or is 8 years old) and has earned the Bobcat Badge, he may start earning the Wolf rank. He'll need a Wolf Scout handbook, Wolf neckerchief, and Wolf neckerchief slide when beginning the Wolf portion of the boy scout trail. He will also need a blue Cub Scout Uniform. This part of the boy scout trail is intended to take one school year, preparing the scout to begin earning his Bear rank after he completes second grade.
After earning the Wolf badge, by completing 58 of the 74 available achievement tasks, the Scout may earn Arrow Points by completing electives. There are 12 Achievement areas and 23 Elective topics that might interest your scouts.
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SPACE
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Identify two constellations and the North Star in the night sky.
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Make a pinhole planetarium and show three constellations.
Visit a planetarium.
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Build a model of a rocket or space satellite.
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Read and talk about at least one man-made satellite and one natural one.
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Find a picture of another planet in our solar system.
- Explain how it is different from Earth.
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WEATHER
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Learn how to read an outdoor thermometer. Put one outdoors and read it at the same time every day for two weeks. Keep a record of each day's temperature and a description of the weather each day (fair skies, rain, fog, snow, etc.).
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Build a weather vane. Record wind direction every day at the same hour for two weeks. Keep a record of the weather for each day.
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Make a rain gauge.
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Find out what a barometer is and how it works. Tell your den about it. Tell what 'relative humidity' means.
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Learn to identify three different kinds of clouds. Estimate their heights.
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Watch the weather forecast on TV every day for two weeks.
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Describe three different symbols used on weather maps. Keep a record of how many times the weather forecast is correct.
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RADIO
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Build a crystal or diode radio. Check with your local craft or hobby shop or the nearest Scout shop that carries a crystal radio kit. It is all right to use a kit.
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Make and operate a battery powered radio, following the directions with the kit.
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ELECTRICITY
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Wire a buzzer or doorbell.
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Make an electric buzzer game.
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Make a simple bar or horseshoe electromagnet.
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Use a simple electric motor.
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Make a crane with an electromagnetic lift.
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BOATS
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Help an adult rig and sail a real boat. (Wear your PFD.)
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Help an adult repair a real boat or canoe.
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Know the flag signals for storm warnings.
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Help an adult repair a boat dock.
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With an adult on board, and both wearing PFDs, row a boat around a 100-yard course that has two turns. Demonstrate forward strokes, turns to both sides, and backstrokes.
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AIRCRAFT
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Identify five different kinds of aircraft, in flight if possible, or from models or photos.
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Ride in a commercial airplane.
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Explain how a hot air balloon works.
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Build and fly a model airplane. (You may use a kit. Every time you do this differently, it counts as a completed project.)
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Sketch and label an airplane showing the direction of forces acting on it (lift, drag, and load).
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Make a list of some of the things a helicopter can do that other kinds of airplanes can't. Draw or cut out a picture of a helicopter and label the parts.
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Build and display a scale airplane model. You may use a kit or build it from plans.
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THINGS THAT GO
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With an adult's help, make a scooter or a Cubmobile. Know the safety rules.
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With an adult's help, make a windmill.
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With an adult's help, make a waterwheel.
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Make an invention of your own design that goes.
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CUB SCOUT BAND
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Make and play a homemade musical instrument - cigar-box banjo, washtub bull fiddle, a drum or rhythm set, tambourine. etc.
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Learn to play two familiar tunes on any musical instrument.
Play in a den band using homemade or regular musical instruments. Play at a pack meeting.
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Play two tunes on any recognized band or orchestra instrument.
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ART
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Do an original art project and show it at a pack meeting. Every project you do counts as one requirement
Here are some ideas for art projects:
Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor painting, Collage, Mosaic, Clay sculpture, Silk screen picture.
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Visit an art museum or picture gallery with your den or family.
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Find a favorite outdoor location and draw or paint it.
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MASKS
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Make a simple papier-mâché mask.
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Make an animal mask.
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Make a clown mask.
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PHOTOGRAPHY
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Practice holding a camera still in one position. Learn to push the shutter button without moving the camera. Do this without film in the camera until you have learned how. Look through the viewfinder and see what your picture will look like. Make sure that everything you want in your picture is in the frame of your viewfinder.
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Take five pictures of the same subject in different kinds of light.
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Subject in direct sun with direct light.
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Subject in direct sun with side light.
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Subject in direct sun with back light.
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Subject in shade on a sunny day.
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Subject on a cloudy day.
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Put your pictures to use.
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Mount a picture on cardboard for display.
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Mount on cardboard and give it to a friend.
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Make three pictures that show how something happened (tell a story) and write a one sentence explanation for each.
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Take a picture in your house.
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With available light.
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Using a flash attachment or photoflood (bright light).
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NATURE CRAFTS
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Make solar prints of three kinds of leaves.
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Make a display of eight different animal tracks with an eraser print.
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Collect, press, and label ten kinds of leaves.
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Build a waterscope and identify five types of water life.
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Collect eight kinds of plant seeds and label them.
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Collect, mount, and label ten kinds of rocks or minerals.
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Collect, mount, and label five kinds of shells.
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Build and use a bird caller.
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MAGIC
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Learn and show three magic tricks.
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With your den, put on a magic show for someone else.
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Learn and show four puzzles.
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Learn and show three rope tricks.
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LANDSCAPING
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With an adult, help take care of your lawn or flower beds or help take care of the lawn or flower beds of a public building, school, or church. Seed bare spots. Get rid of weeds. Pick up litter. Agree ahead of time on what you will do.
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Make a sketch of a landscape plan for the area right around your home. Talk it over with a parent or den leader. Show which trees, shrubs and flowers you could plant to make the area look better.
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Take part in a project with your family, den, or pack to make your neighborhood or community more beautiful. These might be having a cleanup party, painting, cleaning and painting trash barrels, and removing weeds. (Each time you do this differently, it counts as a completed project.)
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Build a greenhouse and grow twenty plants from seed. You can use a package of garden seeds, or use beans, pumpkin seeds, or watermelon seeds.
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WATER AND SOIL CONSERVATION
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Dig a hole or find an excavation project and describe the different layers of soil you see and feel. (Do not enter an excavation area alone or without permission.)
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Explore three kinds of earth by conducting a soil experiment.
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Visit a burned-out forest or prairie area, or a slide area, with your den or your family. Talk to a soil and water conservation officer or forest ranger about how the area will be planted and cared for so that it will grow to be the way it was before the fire or slide
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What is erosion? Find out the kinds of grasses, trees, or ground cover you should plant in your area to help limit erosion.
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As a den, visit a lake, stream, river, or ocean (whichever is nearest where you live). Plan and do a den project to help clean up this important source of water. Name four kinds of water pollution.
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FARM ANIMALS
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Take care of a farm animal. Decide with your parent the things you will do and how long you will do them.
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Name and describe six kinds of farm animals and tell their common uses.
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Read a book about farm animals and tell your den about it.
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With your family or den, visit a livestock exhibit at a county or state fair.
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REPAIRS
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With the help of an adult, fix an electric plug or appliance.
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Use glue or epoxy to repair something.
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Remove and clean a drain trap.
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Refinish or repaint something.
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Agree with an adult in your family on some repair job to be done and do it. (Each time you do this differently, it counts as a completed project.)
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BACKYARD GYM
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Build and use an outdoor gym with at least three items from this list.
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Balance board
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Trapeze
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Tire walk
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Tire swing
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Tetherball
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Climbing rope
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Running long jump area.
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Build three outdoor toss games.
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Plan an outdoor game or gym day with your den. (This can be part of a pack activity). Put your plans on paper.
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Hold an open house for your backyard gym.
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SWIMMING
Always have an adult with you who can swim.
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Jump feet first into water over your head, swim 25 feet on the surface, stop, turn sharply, and swim back.
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Swim on your back, the elementary backstroke, for 30 feet.
Rest by floating on your back, using as little motion as possible for at least one minute.
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Tell what is meant by the buddy system. Know the basic rules of safe swimming
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Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. (You might need to make a turn.)
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SPORTS
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In archery, know the safety rules and how to shoot correctly. Put six arrows into a 4-foot target at a distance of 15 feet. Make an arrow holder. (This can be done only at a district/council day or resident or family camp.)
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In skiing, know the Skier's Safety and Courtesy Code. Demonstrate walking and kick turn, climbing with a side step or herringbone, a snowplow stop, a stem turn, four linked snowplow or stem turns, straight running in a downhill position or cross-country position, and how to recover from a fall.
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In ice skating, know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting. Show a turn from forward to backward. Skate backward 50 feet.
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In track, show how to make a sprint start. Run the 50-yard dash in 10 seconds or less. Show how to do the standing long jump, the running long jump, or high jump. (Be sure to have a soft landing area.)
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In roller skating (with conventional or in-line skates), know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting and show a turn from forward to backward. Skate backward 50 feet. Wear the proper protective clothing.
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Earn a new Cub Scout Sports pin. (Repeat three times with different sports to earn up to three Arrow Points.)
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SALES
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Take part in a council- or pack-sponsored, money-earning sales program. Keep track of the sales you make yourself. When the program is over, add up the sales you have made.
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Help with a garage sale or rummage sale. This can be with your family or a neighbor, or it can be a church, school, or pack event.
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COLLECTING THINGS
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Start a stamp collection. You can get information about stamp collecting at any U.S. post office.
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Mount and display a collection of emblems, coins, or other items to show at a pack meeting. This can be any kind of collection. Every time you show a different kind of collection, it counts as one requirement.
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Start your own library. Keep your own books and pamphlets in order by subject. List the title, author, and subject of each on an index card and keep the cards in a file box, or use a computer program to store the information.
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MAPS
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Look up your state on a U.S. map. What other states touch its borders?
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Find your city or town on a map of your state. How far do you live from the state capital?
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In which time zone do you live? How many time zones are there in the U.S.?
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Make a map showing the route from your home to your school or den meeting place.
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Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home.
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AMERICAN INDIAN LIFE
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American Indian people live in every part of what is now the continental United States. Find the name of the American Indian nation that lives or has lived where you live now. Learn about these people.
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Learn, make equipment for, and play two American Indian or other native American games with members of your den. Be able to tell the rules, who won, and what the score was.
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Learn what the American Indian people in your area (or another area) used for shelter before contact with the Europeans. Learn what American Indian people in that area used for shelter today. Make a model of one of these shelters, historic or modern. Compare the kind of shelter you made with the others made in your den.
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LET'S GO CAMPING
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Learn about the ten essential items you need for a hike or campout. Assemble your own kit of essential items. Explain why each item is 'essential.'
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Go on a short hike with your den, following the buddy system. Explain how the buddy system works and why it is important to you to follow it. Tell what to do if you are lost.
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Participate with your den in front of the pack at a campfire.
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Participate with your pack on an overnight campout. Help put up your tent and help set up the campsite.
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Participate with your den in a religious service during an overnight campout or other Cub Scouting event.
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Attend day camp in your area.
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Attend resident camp in your area.
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Earn the Cub Scout Leave No Trace Award.
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Webelos Requirements
Webelos Activity Badges & Requirements
Thank you Boy Scout Trail!
Badge Requirements
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Have an adult member of your family read and sign the Parent Guide in the front of the Webelos Scout Book.
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Be an active member of your Webelos den for 3 months.
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Know and explain the meaning of the Webelos badge.
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Point out and explain the three parts of the Webelos Scout uniform. Tell when to wear the uniform and when not to wear it.
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Earn the Fitness and Citizen activity badges and one other activity badge from a different activity badge group.
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Plan and lead a flag ceremony in your den that includes the U.S. flag.
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Show that you know and understand the requirements to be a Boy Scout.
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Demonstrate the Scout salute, Scout sign, Scout Handshake.
Explain when you would use them. -
Explain the Scout Oath, Scout Law, Scout motto, and Scout slogan.
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Explain and agree to follow the Outdoor Code.
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Faith
After completing the rest of requirement 8, do these (a, b, and c): -
Know: Tell what you have learned about faith.
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Commit: Tell how these faith experiences help you live your duty to God. Name one faith practice that you will continue to do in the future.
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Practice: After doing these requirements, tell what you have learned about your beliefs.
And do one of these (d OR e):
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Earn the religious emblem of your faith*
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Do two of these:
- Attend the mosque, church, synagogue, temple, or other religious organization of your choice, talk with your religious leader about your beliefs. Tell your family and your Webelos den leader what you learned.
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Discuss with your family and Webelos den leader how your religious beliefs fit in with the Scout Oath and Scout Law, and what character-building traits your religious beliefs have in common with the Scout Oath and Scout Law.
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With your religious leader, discuss and make a plan to do two things you think will help you draw nearer to God. Do these things for a month.
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For at least a month, pray or meditate reverently each day as taught by your family, and by your church, temple, mosque, synagogue, or religious group.
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Under the direction of your religious leader, do an act of service for someone else. Talk about your service with your family and Webelos den leader. Tell them how it made you feel.
List at least two ways you believe you have lived according to your religious beliefs.
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Webelos Activity Badges & Requirements
Thank you Boy Scout Trail!
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Arrow of Light Requirements
The highest award in Cub Scouts is earned by Webelos that have been active participants in their den and are ready to join a Boy Scout troop. Many of the requirements for the Arrow of Light are intended to familiarize the scout with a local troop and hopefully show him that crossing over into a troop is the next step to take in scouting. A scout that earns his Arrow of Light patch has also completed nearly all the requirements to earn the Scout badge in the troop so he has already begun his Boy Scout trail.
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Be active in your Webelos den for at least six months since completing the fourth grade (or for at least six months since becoming 10 years old), and earn the Webelos badge.
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Show your knowledge of the requirements to become a Boy Scout by doing all of these:
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Repeat from memory and explain in your own words the Scout Oath or Promise and the 12 points of the Scout Law. Tell how you have practiced them in your everyday life.
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Give and explain the Scout motto, slogan, sign, salute, and handshake.
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Understand the significance of the First Class Scout badge. Describe its parts and tell what each stands for.
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Tell how a Boy Scout uniform is different from a Webelos Scout uniform.
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Tie the joining knot (square knot)
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Earn five more activity badges in addition to the three you already earned for the Webelos badge. These must include:
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Fitness (already earned for the Webelos badge)
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Citizen (already earned for the Webelos badge)
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Readyman
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Outdoorsman
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At least one from the Mental Skills Group
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At least one from the Technology Group
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Two more of your choice
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With your Webelos den, visit at least
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one Boy Scout troop meeting
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one Boy Scout-oriented outdoor activity. (If you have already done this when you earned your Outdoorsman activity badge, you may not use it to fulfill requirements for your Arrow of Light Award.)
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Participate in a Webelos overnight campout or day hike.
(If you have already done this when you earned your Outdoorsman activity badge, you may not use it to fulfill requirements for your Arrow of Light Award requirements.)
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After you have completed all five of the above requirements, and after a talk with your Webelos den leader, arrange to visit, with your parent or guardian, a meeting of a Boy Scout troop you think you might like to join. Have a conference with the Scoutmaster.
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Complete the Honesty Character Connection.
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Know: Say the Cub Scout Promise to your family. Discuss these questions with them. What is a promise? What does it mean to keep your word? What does it mean to be trustworthy? What does honesty mean?
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Commit: Discuss these questions with your family. Why is a promise important? Why is it important for people to trust you when you give your word? When might it be difficult to be truthful? List examples.
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Practice: Discuss with a family member why it is important to be trustworthy and honest. How can you do your best to be honest even when it is difficult?
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Requirements for Academic Beltloops & Pins
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Requirements for the Art Academics Belt Loop
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Make a list of common materials used to create visual art compositions.
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Demonstrate how six of the following elements of design are used in a drawing: lines, circles, dots, shapes, colors, patterns, textures, space, balance, or perspective.
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Identify the three primary colors and the three secondary colors that can be made by mixing them. Show how this is done using paints or markers. Use the primary and secondary colors to create a painting.
Requirements for the Art Academics Pin
Earn the Art belt loop, and complete six of the following requirements:
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Visit an art museum, gallery, or exhibit. Discuss with an adult the art you saw.
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Create two self-portraits using two different art techniques, such as drawing, painting, printmaking, sculpture, or computer illustration.
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Demonstrate how to make paper. Make a sample at least 4 inches by 4 inches.
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Make a simple silkscreen or stencil. Print a card or T-shirt.
Create a freestanding sculpture or mobile using wood, metal, soap, papier-mâché, or found objects.
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Create an object using clay that can be fired, baked in the oven, or hardened in water.
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Photograph four subjects in one theme, such as landscapes, people, animals, sports, or buildings.
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Make a collage using several different materials.
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Use your artistic skills to create a postage stamp, book cover, or music CD cover.
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Use a computer illustration or painting program to create a work of art.
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Display your artwork in a pack, school, or community art show.
Art Resources
Your local library, schools, museums, and art galleries are all excellent sources of information about art. Also visit art supply stores and teacher supply stores for more information and art materials. See original works of art at museums, art galleries, exhibits, and artists' studios.
Invite an artist to do a demonstration at a den meeting. Books, videos, and television can provide information about artists and their lives. Watch for children's art classes offered by after-school programs and local parks and recreation departments.
Tips for Parents
Establish a supportive and nurturing atmosphere where your child can learn to express himself through his art. Praise his work.
Set aside a place where your child can practice his skills and work on projects without interruptions from siblings or pets.
Help your child learn to see color and design in everyday objects, in nature, and in the artwork of others.
Teach your child how to use art materials. Let him experiment with the materials before he tries to create a finished product.
Explain to your child the value of planning ahead. Gathering materials, setting up a work area, and possibly sketching out some preliminary ideas can help a child learn to focus on what he would like to accomplish.
Encourage your child when he becomes frustrated. Explain that he will not like everything he creates. Give him the option to take a break and finish later. Assure him that through trial and error, he will learn to express his ideas through art.
Read labels on all art materials. Avoid materials that are toxic, produce permanent stains, or might cause allergies.
Viewing Art With Children
When visiting a museum or exhibit, let the child set the pace - museums can be tiring. Make the experience fun for both of you. Ask questions that spark the child's interest and help teach him how to view art.
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What did you notice first about the art piece?
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What general style is the art?
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How does the work 'speak' without using words?
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What do you think the artist wants the audience to see or feel?
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What part of the work gives you special feelings? What kind of feelings?
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Requirements for the Astronomy Academics Belt Loop
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Requirements for the Chess Academics Belt Loop
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Requirements for the Citizenship Academics Belt Loop
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Requirements for the Communicating Academics Belt Loop
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Requirements for the Computers Academics Belt Loop
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Requirements for the Geography Academics Belt Loop
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Requirements for the Geology Academics Belt Loop
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Requirements for the Heritages Academics Belt Loop
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Requirements for the Language & Culture Academics Belt Loop
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Requirements for the Map & Compass Academics Belt Loop
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Requirements for the Mathematics Academics Belt Loop
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Requirements for the Music Academics Belt Loop
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Requirements for the Science Academics Belt Loop
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Requirements for the Weather Academics Belt Loop
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Requirements for the Wildlife Conservation Academics Belt Loop
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Requirements for Sports Beltloops & Pins
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Requirements for the Archery Belt Loop
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Requirements for the BB Gun Shooting Belt Loop
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Requirements for the Badminton Belt Loop
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Requirements for the Baseball Belt Loop
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Requirements for the Basketball Belt Loop
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Requirements for the Bicycling Belt Loop
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Requirements for the Bowling Belt Loop
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Requirements for the Fishing Belt Loop
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Requirements for the Flag Football Belt Loop
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Requirements for the Fitness Belt Loop
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Requirements for the Golf Belt Loop
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Requirements for the Gymnastics Belt Loop
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Requirements for the Ice Skating Belt Loop
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Requirements for the Marbles Belt Loop
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Requirements for the Roller Skating Belt Loop
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Requirements for the Snow Ski & Board Sports Belt Loop
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Requirements for the Soccer Belt Loop
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Requirements for the Softball Belt Loop
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Requirements for the Swimming Belt Loop
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Requirements for the Table Tennis Belt Loop
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Requirements for the Tennis Belt Loop
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Requirements for the Ultimate Belt Loop
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Requirements for the Volleyball Belt Loop
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Requirements for World Conservation Award
The World Conservation Award provides an opportunity for individual Cub Scouts to 'think globally' and 'act locally' to preserve and improve our environment. This program is designed to make youth members aware that all nations are closely related through natural resources and that we are interdependent with our world environment.
The Cub Scout version of the World Conservation Award can be earned by Wolf, Bear, or Webelos Scouts, but not by Tigers. This award can be earned only once while you are in Cub Scouting
(i.e. as either a Wolf, Bear, or Webelos Scout).

This is considered a 'temporary patch' and should be displayed centered on the right pocket. It can be sewn on or displayed in a plastic patch holder hung from the pocket button.
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As a Wolf Cub Scout, earn the Cub Scout World Conservation Award by doing the following:
- Complete achievement #7 - Your Living World
-
-
Complete all Arrow Points in 2 of the following 3 Electives:
-
#13 - Birds
-
#15 - Grow Something
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#19 - Fishing
-
Participate in a den or pack conservation project in addition to the above.
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As a Bear Cub Scout, earn the Cub Scout World Conservation Award by doing the following:
- Complete achievement #5 - Sharing Your World with Wildlife
-
Complete all requirements in 2 of the following 3 electives:
- #2 - Weather
- #12 - Nature Crafts
- #15 - Water and Soil Conservation
- Participate in a den or pack conservation project in addition to the above.
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As a Webelos Scout, earn the Cub Scout World Conservation Award by doing the following:
- Earn the Forester activity badge.
-
Earn the Naturalist activity badge.
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Earn the Outdoorsman activity badge.
-
Participate in a den or pack conservation project.
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Requirements for Outdoor Activity Award
Cub Scouts at all levels from Tiger to Webelos can earn the Outdoor Activity Award.
When the award is first earned, the scout receives the pocket flap award, worn on the right pocket flap of his uniform. In each additional year that he earns the award, a wolf track pin is attached to the flap. The Summertime Pack Award pin should be pinned through this patch just like the wolf track pins. Successive years should build on skills and experiences from earlier years, having the scouts participate in more extensive activities.

Requirements:
Scouts at all ranks must attend Cub Scout day camp or Cub Scout/Webelos Scout resident camp in the current program year.
Tiger Cubs
-
Complete one requirement in Achievement 5, 'Let's Go Outdoors'
- and complete three of the outdoor activities listed below.
Wolf Cub Scouts
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Assemble the 'Six Essentials for Going Outdoors' (Elec. 23b) and discuss their purpose,
- and complete four of the outdoor activities listed below.
Bear Cub Scouts
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Earn the Cub Scout Leave No Trace Award (Bear Elec. 25h)
- and complete five of the outdoor activities listed below.
Webelos Scouts
-
Earn the Outdoorsman Activity Badge
- and complete six of the outdoor activities listed below.
Outdoor Activities:
With your den, pack, or family:
-
Participate in a nature hike in your local area. This can be on an organized, marked trail, or just a hike to observe nature in your area.
-
Participate in an outdoor activity such as a picnic or park fun day.
-
Explain the buddy system and tell what to do if lost.
- Explain the importance of cooperation.
-
Attend a pack overnighter. Be responsible by being prepared for the event.
-
Complete an outdoor service project in your community.
-
Complete a nature/conservation project in your area. This project should involve improving, beautifying, or supporting natural habitats. Discuss how this project helped you to respect nature.
-
Earn the Summertime Pack Award.
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Participate in a nature observation activity. Describe or illustrate and display your observations at a den or pack meeting.
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Participate in an outdoor aquatic activity. This can be an organized swim meet or just a den or pack swim.
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Participate in an outdoor campfire program. Perform in a skit, sing a song, or take part in a ceremony.
-
Participate in an outdoor sporting event.
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Participate in an outdoor Scout's Own or other worship service.
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Explore a local city, county, state, or national park. Discuss with your den how a good citizen obeys the park rules.
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