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Attacks List ![]() These are the offensive attacks Everyone has these: Punch: 300 AD Kick: 300 AD Throw: 300 AD Ki Blast: 600 AD Kamehameha: The user gathers energy between the palms of their hands and then releases it. 14,000 AD, -1 day- Chou Kamehameha: A more powerful version of the Kamehameha. Must know Kamehameha. 18,000 AD, -2 days- Charging Kamehameha: A charging version of the Kamehameha that does 50,000 AD every turn charged. Must know Chou Kamehameha. 23,000 AD, -3 days- Bai Kamehameha: Super Saiyan 4 Goku's special attack. This blast is like two Kamehamehas put together Bai means 2, Must know Charging Kamehameha. 115,000 AD, -7 days- Dragon Kamehameha: A blast that could easily wipeout any planet. Must know bai Kamehameha. 550,000 AD, -10 days- Warp Kamehameha: a powerful blast that is undodgeable. must know Dragon Kamehameha and Instant Transmission. 1,000,000 AD, -14 days- Final Kamehameha: An infused Saiyajin can harness both people's skills, therefore creating it's own. This skill is the result of Goku & Vegeta's Final Flash + Kamehameha, the fighter takes the Final Flash stance and a purple sphere of energy begins to form. When it's done lightning crackles around it, then the fighter will bring it back like a Kamehameha and fire it. Must know Warp Kamehameha and Final Flash. 900,000 AD, -9 days- Super Kamehameha: user takes almost all his/her ki energy forms a kamehameha wave thats hard to throw back unless your majin buu or something.Must know Warp Kamehameha. 1,000,000 ad -13 days- Special Kamehameha: Mix of Kamehameha and Special Beam Cannon. It can penetrate anything. (Must know warp Kamehameha and Special Beam Cannon.) 5,000,000 AD, -25 days- Father-Son Kamehameha: The title givin to the blast Teen Gohan killed Cell with. What it does is feed off your rage and The Pain of Loss getting angry is something your opponant does not want to do if your wield this attack! 10,000,000 ad plus tack on 5,000 more ad if rage consumes you and The Pain of Loss guides you to victory. In other words getting ticked off! Must know Warp Kamehameha. -30 days- Toxic Kamehameha: A Purple Kamehameha full of Toxic. The victims pl slowly goes down when hit by this deadly Kamehameha. Ad 120,000 -4 days- Fire Kamehameha: A Kamehameha of fire. Its a real hot attack. Ad 170,000 -4 days- Death Kamehameha: The name can strike fear into any fighter. Its a very deadly attack and its a one of a kind and very rare. Ad 800,000 -7 days- Masenko Ha: The user raises both hands above his/her head and brings them back down releasing a blast toward the opponent. 70,000 AD, -4 days- Bang: The user points his/her hand at someone as if it were a gun and fires it. 35,000 AD, -1 days- Big Bang: The user puts his/her palm straight out in front of him/her and releases a huge blast. Must know Bang. 65,000 AD, -3 days- Genocide Attack: The user fires off multiple ki blasts rapidly from the hands as he/she is in a rage at the opponent. 60,000 AD each ki blast thrown, -6 days- Final Flash: The user puts both wrists together directly in front of him/herself and charges up the attack. Eventually you will let off a huge blast of energy that is slow moving, but really destructive. 100,000 AD, -5 days- Final Bang: A very powerful blast shot from the hands. Must know Final Flash and Big Bang. 340,000 AD, -6 days- Big Bang Final Flash: it is a legendary attack. a Big Bang and Final Flash fused into one blast. Must know Big Bang and Final Flash. 700,000 Ad, -7 days- Final Beam: A very powerful beam shot from the fingers. Must know Big Bang Final Flash. Ad 1,000,000 -9 days- Death Beam: User fires a deadly beam of ki. 900,000 Ad, -11 Days- Death Wave: The user uses the same dark Ki but this time its a wave and cuts the opps pl in half. Must know Death Beam 2,000,000 Ad, -15 days- Death Ball: An attack that can destroy planets! It sent Namek to its doom and if an evil spirit learns this it to can be used to wipe out Earth. Must know Death Wave 5,000,000 Ad -28 days- Gallic Gun: The user bends down on one knee and positions his/her hands in the Kamehameha position and fires off a very powerful blast of energy. 60,000 AD, -3 days- Super Gallic Gun: Same as Gallic Gun only more powerful. Must know Gallic Gun. Ad 405,000 -5 days- Self-Destruct: The user converts all the pl in his/her body to the outside of his/her body doing double the users pl to the opponent as AD, but kills the user in the process. AD = whatever the user's powerlevel is when they use it. -14 days- Finger Laser: The user points two fingers at his/her opponent and fires a deadly piercing laser beam at the opponent. 120,000 AD, -4 days- Super Ghost Kamikaze Attack: The user spits out a ghost of themselves that has a mind of its own. When the ghost is touched it explodes. 95,000 AD each Ghost, -3 days- Super Ghost Balloon: Same as above except they are stronger and 8 appear in one spit. Must know Super Ghost Kamikaze. 100,000 AD each, -6 days- Foo Ball Slam: The user knocks the opponent into the air, flies up above them and hits them back toward the ground. Must know Fly. 40,000 AD, -2 days- Mouth Blast: A powerful ki blast shot from the mouth. 30,000 AD, -1 day- Cosmic Halo: A ki ring surrounds the opponent and squeezes the life out of him/her until they're dead or cut in half from the pressure. If the opponent has 100,000 pl than the user he/she can get out in 1 min. If the opponent is within 100,000 pl less than the user he/she can get out in 3 min. 1,000,000 AD for every actual min the opponent is in it, -9 days- Special Beam Cannon: The user puts his/her index and middle finger to his/her forehead and charges the blast. The beam that is released is a straight one, but with another spiraling beam around it. 52,000 AD, -5 days- Burning Attack: The user does a series of hand gestures then puts his/her palms out in front of him/her together in the form of a pyramid and fires off a bright, yellowish orange ki blast. 50,000 AD, -4 days- Super Burning Attack: A more powerful version of the Burning Attack and it's blue with a red core. Must know Burning Atack. 100,000 AD, -6 days- Destructo Disk: The user tosses a swirling disk of energy that looks like a buzzsaw at his/her opponent. If 5 of these hit you, you die automatically, regardless of PL. 80,000 AD, -6 days- Energy Punch: A close range physical attack using a powerful ball of energy in the hand to raise the power of a punch. 20,000 AD, -1 day- Machine Gun Hand: A machine gun built into the hand. Only Androids can learn. 25,000 AD, -2 days- Ki Bomb: A large, long range ball of energy fired from both hands. 40,000 AD, -4 days- Ki Ring: Fires a series of ki rings out of your hand and pins opponent to something. (last for 3 turns) -5 days- Blades of Fury: Two large long range discs of energy fired from hands. 50,000 AD, -3 days- Tri Beam: A powerful long range blast of energy fired form the hands. 50,000 AD, -4 days- Thunder Flash: a move used by Pikkon that fires a long range beam of fire and energy. 80,000 AD, -4 days- Makosen Ha: A high-powered ball of energy charge near the chest with both hands facing inward. 50,000 AD, -4 days- Splitting Headache: A high-powered ball of energy that strikes the opponent above the head. 70,000 AD, -4 days- Super Ball: Turn your enemy into a ball. To get out from being a ball they have to struggle 5 times. while they're in the ball they take x2 damage of other attacks. 80,000 AD, -5 days- Namek Shatter: The user hold his or her hands out straight and as you charge a green electrical field is created and it then turns into a ball with currents inside, when fired it increases in size and once attached to opponent it electrifys him/her draining them of energy. Only Nameks can learn. 84,000 AD, -5 days- Cross Blazer: User raises his/her left hand in the air and light shimmers in their clinched fist. The fist is then brought down and a blazing fire wall fills an area of 1,000 square miles in 4 directions, if seen from above it looks like a crucifix. 125,000 AD, -5 days- Stunner Flash: User takes his/her hands and puts them out in front of them. The sky then turns blood red and the user fires a blood red kamehameha-like blast only more powerful. 340,000 AD, -7 days- Heavenly Judgement: User raises his/her hand into the air, the hand shines and crackles with lighting then 7 mazzive energy beams rain from the sky as if God himself was unleashing his fury onto the evil beings of the world. 800,000 AD, -6 days- Spinning Edge: The user releases a huge ki disk 5x bigger than a Destructo Disk and it sharper too. This attack is unblockable and only Majins can survive a total mauling from the attack if it misses and hits a solid object I.E. mountain or rock formation it splits into 100 little ki disks to the opponents surprise. 350,000 AD, -5 days- Hyper Tornado Attack: You spin fast to make a tornado that your opponent gets caught in an spikes come up slicing your opponent. 370,000 AD, -6 days- Energy Bomb: You create a Bomb of energy and throw it at your opponent. 70,000 AD, -5 days- Control Shot: You fire an energy beam that you can move around without touching it. 60,000 AD, -3 days- Short Circuit Punch: Paralysis opponent for 1 turn. 10,000 AD, -1 day- Roaring Flame: You throw a big fireball that's more powerful then a ki blast. 90,000 AD, -5 days- -Shattering Beam: User fires a beam that shatters into hundreds of shrapnel like energy and it can pierce armor. 165,000 AD, -5 days- Thunder Clash: User fires an elemental attack which stuns the opponent for 3 turns. can you feel the thunder? 700,000 AD, -9 days- Fire Blast: You shoot a tremendously powerful giant fireball at your opponent. 120,000 AD, -6 days- Spirit Sword: Vegitos signature move forms a sword of razor sharp ki and slices the victim Vegito style 1,000,000 ad -13 days- These are the defensive attacks and special abilitys Shockwave: emits ki in all directions to knock weak opponents away.2,300,000 ad -6 days- Abilties Fly: Enables the character to fly. -1 day- PL Detector: Enables the user to sense where the opponent is even if the user can't see them. -1 day- Advanced Ki Knowledge: Adds 50,000 AD to all ki attacks. -1 day- Regeneration: Enable the user to regrow a missing limb, body part, or a hole in self. Only Majins and Namekians can learn this. -10 days- Fusion: A technique that allows two fighters to fuse for one entire battle. One fighter controls and both fighters must know it. You have to have the exact same pl, so if your character has a higher pl than your fusion partner then you have to decrease yours then you add your pls together than multiply it x2. -6 days- Mind Control: The Majin gets to control the selected person. The Majin doesn't have full control over neutrals. This ability gives the selected person a slight power boost and a M on their forehead. Only for Majins. The Mind Control lasts for 10 turns. -6 days- Saiyan Mind Control: Same as the Majin version only more powerful and a big S with a sword sticking out of it diagonally forms on the victems forehead as the name suggests its used only by Saiyans. Half breeds can learn this also. -8 days- The Saiyan Mind Control lasts for 15 turns. Henka Beam: Turn people to candy and eat them. Their stats are added to yours. Once per battle. You must have a greater strength. Only Majins can learn. -13 days- Instant Transmission: Can get to a planet or another place instantly, only if you've been there.-4 days- Blurring: You appear 2 meters closer each time and you get the hit unless your opponent knows Pl Detector. -8 days- |
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