*Join/Rules/Race Boosts
*Members/Npcs
*Tournaments/Mortal Kombat
*Enemies/Attacks List
*Dragonballs/Planets/Titles
*Hall of Fame
*What Went Down
*Football
*Undertaker's Yard/Heroes Grave Yard/Teams
*Battle Arena
*HOME

Quest Updates

img
Enemies/Attacks List
img
Click here to edit your pageClick here to go to your office

These are the offensive attacks


Everyone has these: Punch: 300 AD Kick: 300 AD Throw: 300 AD Ki Blast: 600 AD


Kamehameha: The user gathers energy between the palms of their hands and then releases it. 14,000 AD, -1 day-

Chou Kamehameha: A more powerful version of the Kamehameha. Must know Kamehameha. 18,000 AD, -2 days-

Charging Kamehameha: A charging version of the Kamehameha that does 50,000 AD every turn charged. Must know Chou Kamehameha. 23,000 AD, -3 days-

Bai Kamehameha: Super Saiyan 4 Goku's special attack. This blast is like two Kamehamehas put together Bai means 2, Must know Charging Kamehameha. 115,000 AD, -7 days-

Toxic Kamehameha: A Purple Kamehameha full of Toxic. The victims pl slowly goes down when hit by this deadly Kamehameha. Must know Bai Kamehameha Ad 160,000 -8 days-

Fire Kamehameha: A Kamehameha of fire. Its a real hot attack. Must know Toxic Kamehameha Ad 170,000 -8 days-

Dragon Kamehameha: A blast that could easily wipeout any planet. Must know bai Kamehameha. 550,000 AD, -10 days-

Warp Kamehameha: a powerful blast that is undodgeable. must know Dragon Kamehameha and Instant Transmission. 1,000,000 AD, -14 days-

Death Kamehameha: The name can strike fear into any fighter. Its a very deadly attack and its a one of a kind and very rare. Must know Warp Kamehameha and Death Beam Ad 800,000 -11 days-

Final Kamehameha: An infused Saiyajin can harness both people's skills, therefore creating it's own. This skill is the result of Goku & Vegeta's Final Flash + Kamehameha, the fighter takes the Final Flash stance and a purple sphere of energy begins to form. When it's done lightning crackles around it, then the fighter will bring it back like a Kamehameha and fire it. Must know Death Kamehameha and Final Flash. 900,000 AD, -9 days-

Super Kamehameha: user takes almost all his/her ki energy forms a kamehameha wave thats hard to throw back unless your majin buu or something.Must know Warp Kamehameha. 1,000,000 ad -13 days-

Special Kamehameha: Mix of Kamehameha and Special Beam Cannon. It can penetrate anything. (Must know warp Kamehameha and Special Beam Cannon.) 5,000,000 AD, -25 days-

Father-Son Kamehameha: The title givin to the blast Teen Gohan killed Cell with. What it does is feed off your rage and The Pain of Loss getting angry is something your opponant does not want to do if your wield this attack! 10,000,000 ad plus tack on 5,000 more ad if rage consumes you and The Pain of Loss guides you to victory. In other words getting ticked off! Must know Warp Kamehameha. -30 days-

Masenko Ha: The user raises both hands above his/her head and brings them back down releasing a blast toward the opponent. 70,000 AD, -4 days-

Bang: The user points his/her hand at someone as if it were a gun and fires it. 35,000 AD, -1 days-

Big Bang: The user puts his/her palm straight out in front of him/her and releases a huge blast. Must know Bang. 65,000 AD, -3 days-

Genocide Attack: The user fires off multiple ki blasts rapidly from the hands as he/she is in a rage at the opponent. 60,000 AD each ki blast thrown, -6 days-

Final Flash: The user puts both wrists together directly in front of him/herself and charges up the attack. Eventually you will let off a huge blast of energy that is slow moving, but really destructive. 100,000 AD, -5 days-

Final Bang: A very powerful blast shot from the hands. Must know Final Flash and Big Bang. 340,000 AD, -6 days-

Big Bang Final Flash: it is a legendary attack. a Big Bang and Final Flash fused into one blast. Must know Big Bang and Final Flash. 700,000 Ad, -7 days-

Final Beam: A very powerful beam shot from the fingers. Must know Big Bang Final Flash. Ad 1,000,000 -9 days-

Death Beam: User fires a deadly beam of ki. 900,000 Ad, -11 Days-

Death Wave: The user uses the same dark Ki but this time its a wave and cuts the opps pl in half. Must know Death Beam 2,000,000 Ad, -15 days-

Death Ball: An attack that can destroy planets! It sent Namek to its doom and if an evil spirit learns this it to can be used to wipe out Earth. Must know Death Wave 5,000,000 Ad -28 days-

Gallic Gun: The user bends down on one knee and positions his/her hands in the Kamehameha position and fires off a very powerful blast of energy. 60,000 AD, -3 days-

Super Gallic Gun: Same as Gallic Gun only more powerful. Must know Gallic Gun. Ad 405,000 -5 days-

Self-Destruct: The user converts all the pl in his/her body to the outside of his/her body doing double the users pl to the opponent as AD, but kills the user in the process. AD = whatever the user's powerlevel is when they use it. -14 days-

Finger Laser: The user points two fingers at his/her opponent and fires a deadly piercing laser beam at the opponent. 120,000 AD, -4 days-

Super Ghost Kamikaze Attack: The user spits out a ghost of themselves that has a mind of its own. When the ghost is touched it explodes. 95,000 AD each Ghost, -3 days-

Super Ghost Balloon: Same as above except they are stronger and 8 appear in one spit. Must know Super Ghost Kamikaze. 100,000 AD each, -6 days-

Foo Ball Slam: The user knocks the opponent into the air, flies up above them and hits them back toward the ground. Must know Fly. 40,000 AD, -2 days-

Mouth Blast: A powerful ki blast shot from the mouth. 30,000 AD, -1 day-

Cosmic Halo: A ki ring surrounds the opponent and squeezes the life out of him/her until they're dead or cut in half from the pressure. If the opponent has 100,000 pl than the user he/she can get out in 1 min. If the opponent is within 100,000 pl less than the user he/she can get out in 3 min. 1,000,000 AD for every actual min the opponent is in it, -9 days-

Special Beam Cannon: The user puts his/her index and middle finger to his/her forehead and charges the blast. The beam that is released is a straight one, but with another spiraling beam around it. 52,000 AD, -5 days-

Burning Attack: The user does a series of hand gestures then puts his/her palms out in front of him/her together in the form of a pyramid and fires off a bright, yellowish orange ki blast. 50,000 AD, -4 days-

Super Burning Attack: A more powerful version of the Burning Attack and it's blue with a red core. Must know Burning Atack. 100,000 AD, -6 days-

Destructo Disk: The user tosses a swirling disk of energy that looks like a buzzsaw at his/her opponent. If 5 of these hit you, you die automatically, regardless of PL. 80,000 AD, -6 days-

Energy Punch: A close range physical attack using a powerful ball of energy in the hand to raise the power of a punch. 20,000 AD, -1 day-

Machine Gun Hand: A machine gun built into the hand. Only Androids can learn. 25,000 AD, -2 days-

Ki Bomb: A large, long range ball of energy fired from both hands. 40,000 AD, -4 days-

Ki Ring: Fires a series of ki rings out of your hand and pins opponent to something. (last for 3 turns) -5 days-

Blades of Fury: Two large long range discs of energy fired from hands. 50,000 AD, -3 days-

Tri Beam: A powerful long range blast of energy fired form the hands. 50,000 AD, -4 days-

Thunder Flash: a move used by Pikkon that fires a long range beam of fire and energy. 80,000 AD, -4 days-

Makosen Ha: A high-powered ball of energy charge near the chest with both hands facing inward. 50,000 AD, -4 days-

Splitting Headache: A high-powered ball of energy that strikes the opponent above the head. 70,000 AD, -4 days-

Super Ball: Turn your enemy into a ball. To get out from being a ball they have to struggle 5 times. while they're in the ball they take x2 damage of other attacks. 80,000 AD, -5 days-

Namek Shatter: The user hold his or her hands out straight and as you charge a green electrical field is created and it then turns into a ball with currents inside, when fired it increases in size and once attached to opponent it electrifys him/her draining them of energy. Only Nameks can learn. 84,000 AD, -5 days-

Cross Blazer: User raises his/her left hand in the air and light shimmers in their clinched fist. The fist is then brought down and a blazing fire wall fills an area of 1,000 square miles in 4 directions, if seen from above it looks like a crucifix. 125,000 AD, -5 days-

Stunner Flash: User takes his/her hands and puts them out in front of them. The sky then turns blood red and the user fires a blood red kamehameha-like blast only more powerful. 340,000 AD, -7 days-

Heavenly Judgement: User raises his/her hand into the air, the hand shines and crackles with lighting then 7 mazzive energy beams rain from the sky as if God himself was unleashing his fury onto the evil beings of the world. 800,000 AD, -6 days-

Spinning Edge: The user releases a huge ki disk 5x bigger than a Destructo Disk and it sharper too. This attack is unblockable and only Majins can survive a total mauling from the attack if it misses and hits a solid object I.E. mountain or rock formation it splits into 100 little ki disks to the opponents surprise. 350,000 AD, -5 days-

Hyper Tornado Attack: You spin fast to make a tornado that your opponent gets caught in an spikes come up slicing your opponent. 370,000 AD, -6 days-

Energy Bomb: You create a Bomb of energy and throw it at your opponent. 70,000 AD, -5 days-

Control Shot: You fire an energy beam that you can move around without touching it. 60,000 AD, -3 days-

Short Circuit Punch: Paralysis opponent for 1 turn. 10,000 AD, -1 day-

Roaring Flame: You throw a big fireball that's more powerful then a ki blast. 90,000 AD, -5 days-

-Shattering Beam: User fires a beam that shatters into hundreds of shrapnel like energy and it can pierce armor. 165,000 AD, -5 days-

Thunder Clash: User fires an elemental attack which stuns the opponent for 3 turns. can you feel the thunder? 700,000 AD, -9 days-

Fire Blast: You shoot a tremendously powerful giant fireball at your opponent. 120,000 AD, -6 days-

Spirit Sword: Vegitos signature move forms a sword of razor sharp ki and slices the victim Vegito style 1,000,000 ad -13 days-

Shockwave: emits ki in all directions to knock weak opponents away.2,300,000 ad -6 days-

Alchemy: The user puts their hands together in prayer form and then puts both of their hands on their weapon and this allows her/him to change it to any kind of weapon or custom weapon during the battle. The user can either copy another members custom weapon or create a new one for the battle. (Must know Alchemy Symbol) -4 Days-

Body Change: The user holds out their arms , stares at the opponent and luanches a beam from their mouth into the opponent's mouth. This allows the user to switch bodies with the person. Users both retain memory and voice of their previous body, but gain all the power, attacks and abilities of their new body. (Last for 4 turns only) -4 Days-

Alchemy Symbol: The user draws the circular symbol around their weapon in order to use alchemy. (Takes one turn to draw symbol) -2 Days-

Break-Up Teleport: This allows the user's body to break up into tiny cubes allowing them to dodge attacks or transport to another location. (Only Demons) -4 Days-

Cross-Breed Fusion: Two characters do a carefully coordinated dance that fuses them into one powerful warrior. (Do not have to be same race to fuse but do have to be same gender. See rules to read full explanation of fusion) -4 Days-

Darkness: The user raises his/her arm in the air. Once he/she does this, their surroundings and the area all around her/him becomes pitch black. This allows the user to see in the dark while the opponent cannot see. (Lasts for 4 turns) -3 Days-

False Look Image: The user runs around rapidly in a circle. This creates 3 copies of the user. The user can use the copies to block attacks. Once a copy is hit by an attack it vanishes. The copies cannot hurt the opponent but can be used to act as if they are going to in order to confuse opponents. (Must know Speed Up) -4 Days-

Hide PL: Gives the user the ability to hide their PL from others. -1 Days-

Limb Extension: The ability to stretch any body part to extreme lengths aiding in battle. (Majins, Nameks, Heartless, and Demons only) -3 Days-

Majin Wrap The user rips off a thick piece of their skin. This skin can be used to hit the opponent or to bind them. (Majins only, last for 4 turns.) -3 Days-

Merry-Go-Round Gum The user spits out a gum-like substance that can wrap around an opponent, making them immoble. This attack is imposible to break. (Last for 5 turns, only Dragons) -4 Days-

Portal Rip: Allows the user to rip portals in an area. When they do this a medium sized hole appears that can absorb and redirect attacks. The user can also punch or kick through a portal and redirect it somewhere else so the opponent gets hit by the user surprisingly. (Demons, Demon/Hybrids, and Devils only) -6 Days-

Shadow Rush This allows the user to become a shadow on the ground or wall. Once they become a shadow they can move around or chose to do a sneak attack. This is especially useful when it is night time. (Only Heartless and Devils) -3 Days-

Spirit Cuffs: When the user uses this two blue cuffs will appear on each of their wrists and each of their ankles. This boosts all of their physical moves so each punch, kick, and throw deal 6,000,000 AD. AD each. (Last for 10 turns only) -4 Days-

Solar Flare: The user puts the hands up to the face and shouts "SOLAR FLARE", this causes the sun's rays to be used, increased, and reflected from the user to the opponent's eyes, which blinds them for a period of time. (Blinds opponent for 3 turns, can only be used in the daytime) -4 Days-

Speed Up: Raises the user's speed to a higher level allowing them to dodge attacks more often than usual. -2 Days-

Super Kaioken: This ability is pretty much the same as the original except the user's speed increases by 50%, giving them 3 extra dodges in battle. The users base PL also gets multiplied by 5 but he/she loses 60,000,000 PL for every turn spent in this form. (Must know Kaioken, the user's base PL must be at least 90,000,000 in order to use and they must be in a form higher than their base level in order to use this as well.) -10 Days-

Unlock Hidden Power: Allows the user the ability to awaken another warriors hidden power. Increasing the other warriors base PL by 100,000,000 permanately. (Cannot be used on self. Takes 5 days to unlock the other warriors hidden power. The user and the other warrior cannot spar, learn moves, or train during that time) -12 Days-

100X Big Bang Kamehameha: This is pretty much the same thing as Big Bang Kamehameha except it is charged longer and much more powerful. When it is fired it is much bigger than the normal Big Bang Kamehameha. (Must Know Big Bang Kamehameha.) -16 Days- 350,000,000 AD

Big Bang Kamehameha: The user puts both of his/her hands out in front of their chest. A large ki ball appears in front of their hands. From out of the large ki ball a large beam is fired that spreads out everywhere. (Must know Big Bang Attack and Charging Kamehameha.) -10 Days- 80,000,000 AD

Break Cannon: The user opens his/her mouth, pulls their head back, and powerfully rushes it foward. Right when their head stops rushing foward a powerful blue beam is shot out from the mouth. -3 Days- 9,000,000 AD

Burning Finger: The user holds their hand up to their face, then quickly changes it into a fist and puts it by their side. When it is at their side their fist glows bright red. The user rushes at their opponent with their fist still at their side. Once the user reaches the opponent he/she then opens up their fist and grabs the opponents face and crushes it with the heat of fire. -5 Days- 50,000,000 AD

Burning Slash: The beginning of the attack is exactly the same as Burning Attack except the user is in the air and when the ki blast hits the opponent it sends them flying in the air. While they are in the air the user appears in front of the opponent and slashes him/her multiple times with a sword in a series of coordinated slashes. After that is done, the user fires a yellow beam at the opponent that spreads out as it hits them. (Must know Burning Attack, Fly, Spirit Sword or have an actual sword) -10 Days- 95,000,000 AD

Buster Cannon: The user pulls his/her arms back and then two blue ki blast appear in each hand. Then the user rushes thier hands foward and the moment the two ki blasts touch it sends a large ki sphere that hits the opponent at a great speed. -2 Days- 7,000,000 AD

Cannon Spike: The user's leg ignites with blue flames. Then the user kicks the opponent straight up into the sky as if a spike stabs right through the opponent and setting him/her on fire at the same time. -4 Days- 35,000,000 AD

Dodohameha: The user pulls back both of their hands to each of their sides. Thier hands are in the shape of a gun that looks like an "L" except sideways. While their hands are in that shape a tiny ki ball appears on each index finger. The user then rushes thier hands foward and connects the two guns sending two large orange ki blasts at the opponent.(Must know Dodompa and Kamehameha) -9 Days- 70,000,000 AD

Dodompa:The user fires a thin beam from their index finger that shoots at extreme speed toward the opponent. -3 Days- 11,000,000

Double Kamehameha: Two characters charge for a Kamehameha by putting their palms next to each other to combine their Kamehameha in one enourmous blast that decimates everything in its way. (Both characters must know Super Kamehameha and Double Kamehameha) -16 Days- 400,000,000 AD

Dragon Fist: The user rushes at the opponent and raises his right fist. She/He shouts the words, "DRAGON FIST!". Then user disappears and is replaced by a golden dragon. The dragon charges straight through the target's stomach, then coils itself around the victim. Then the dragon constricts or squeezes the opponent, and completely annihilates the target when it explodes in a bright flash of light. When the attack is finished, the dragon is gone. -12 Days- 100,000,000 AD

Dragon of the Darkness Flame: The user begins to charge a large amount of energy into one hand. When the user is finished charging he/she fires the energy in one immense blast shaped as a dark purple dragon that engulfs the opponent. The move is so powerful it leaves the users's hand that shot the blast useless for the rest of the battle. -14 Days- 220,000,000 AD

Electron Laser: The user raises his/her index finger in the air. Once they do that lighting from the sky shocks them. After that the user points his/her index finger at the opponent and releases a blue energy beam that is surrounded by electricity. It hurts and paralyzes the opponent. (Paralyzes for 1 turn.) -8 Days- 40,000,000 AD

Energy Field: The user quickly creates an energy field near the opponent by saying "FIELD ON". The energy field hits the opponent with extreme impact knocking them back. Energy Field is also somewhat of a defensive move because the user can block small ki blasts with energy field. ( Undogeable, Cyborgs can only learn this move. Can only block basic ki blasts not powerful ones such as Kamehameha. The Energy field only stays around the user for that one second after they say "FIELD ON".) - 5 Days- 35,000,000 AD

Final Explosion: The user powers up. He/She then transfers all their life energy into ki. The user jumps into the air and explodes in an enourmous explosion that destroys anythin in its path. Once the attack is over the user's body gets turned into stone and the user dies. The user's PL times 4 is the AD -16 Days-

Final Shine: The user fires Final Shine the same way as Final Flash but it is a neon green colored blast, much stronger, and much faster. (Must know Final Flash) -12 Days- 150,000,000 AD

Finish Buster: The user raises his/her arms in the air. Once he/she does that a large amount of ki energy appears on thier hands. The user rushes both of their hands down, launching the attack towards the opponent. (Must know Buster Cannon) -5 Days- 35,000,000 AD

Galactic Doughnut: The user forms a ring of energy that looks similar to a doughnut. He/She then puts the ring around opponent. If the user puts his/her fists close to eachother, it makes the ring tighter. The attack makes the enemy immoble for 1 turn but at the same time hurts the opponent. -9 Days- 60,000,000 AD

Galick Gun: The user gathers energy behind him/her with the backs of the hands together then the hands are brought forward with the palms which fires a purple beam at the opponent. Similar to Kamehameha. -4 Days- 12,000,000 AD

Genocide Attack: The user first locks on to all the people's ki he/she chooses. Then the user releases a barrage of ki bolts into the sky that rain on to the opponent or opponents. (Must know PL Detector) -5 Days- 30,000,000 AD for each bolt

Giant Meteor: The user fires out a homing green ki ball that is extremly small and it flies towards the opponent. Once it gets close to the opponent it increases in size dramatically. The instant it touches the opponent it causes a massive explosion that also hits anyone in the area. Even if the opponent manages to dodge it they will still be hit by the explosion. -13 Days- 120,000,000 AD / 60,000,000 AD for the explosion

Giant Storm: The user raises his/her two fingers together and an expolsion is created which covers a wide area which can hit all opponents at the same time if all opponents are close together. -8 Days- 50,000,000 AD

Gigantic Press: The users aura quickly changes into a solid sphere and then the user quickly rams his/her opponent against his/her aura with great power. -5 Days- 30,000,000 AD

Hadoken: The user puts their hands in a kamehameha like position and then fires a slow but powerful moving ki ball that smacks into the opponent. -3 Days- 10,000,000 AD

Hell Zone Grenade: The user fires multiple ki blasts at the opponent but misses the opponent completely on purpose. The user then makes these ki blasts then wait behind the opponent, making sure the opponent is surrounded. With their opponent trapped, the user makes the ki blasts strike the opponent all at once causing mass damage. -10 Days- 70,000,000 AD

Hurricane Kick: The user sticks out thier leg and then spins rapidly towards the opponent, kicking them multiple times. This attack is fast but does not last that long. -3 Days- 10,000,000 AD

Hyper Tornado: The user creates a tornado around himself, and then brings it down on his/her opponent. The tornado then throws the opponent around and around, as the strong winds cut them over and over. -5 Days- 30,000,000 AD

Imprisonment Ball: First the user locks the opponent in an paralizing ball of light. This ball explodes upon contant with the ground. -4 Days- 18,000,000 AD

Ki Cannon: A fast moving, invisible ki blast that the user shoots from his mind to quickly hit the opponent. -4 Days- 25,000,000

Kikoushou: The user charges with his/her hands cupped and when finished charging, opens the cupped hands in front of him/her creating a huge Ki shield around the user, but near the opponent causing massive damage. Kikoushou can also bounceback normal ki blasts. -8 Days- 50,000,000 AD

Machine Gun Punch: The user converts his/her ki into his/her hands. The user's hands begin to glow red. Then the user charges at the opponent giving the opponent extremly fast punches that explode with every punch. (Undodgeable) -3 Days- 20,000,000 AD

Masenko: The user raises both hands above his/her head until a bright yellow ki blast appears in their hands. The user then brings them back down releasing a destructive blast toward the opponent. -5 Days- 30,000,000 AD

Scatter Destructo Disc: The opponent creates a Destructo Disc bigger than the normal ones and throws it at the opponent. Before it hits the opponent it explodes into multiple medium sized Destructo Discs that all try to hit the opponent at once. (Must know Destructo Disc) -7 Days- 45,000,000 AD

Sekiha Tenkyoken: The user opens up both of their hands and puts each one at each of his/her side. The user then thrusts their hands foward. Once that is done thier hands are in Kamehameha form and a huge beam is released that is 5X bigger than the opponent. -13 Days- 110,000,000 AD

Self-Destruct: The user gathers all the energy he/she has and then grabs onto the opponent and then explodes but in the process kills himself/herself. (Only for Cyborgs and Cellular Cyborgs) -11 Days- The users PL times 3 is the AD

Senretsukyaku: The user goes in a crane stance and then kicks strait foward at the opponent. The user kicks to rapidly that it appears as though she/he has more than one leg. This attack delivers an extreme amount of kicks to specific areas. -8 Days- 50,000,000 AD

Shining Explosion: The user croses their arms over their chest. After they do this they charge for 1 turn and their aura grows temendously. After that they raise thier arms in the air and release multiple shining ki beams that explode everywhere, this wil also illuminate dark areas. (Must charge for 1 turn)-12 Days- 120,000,000 AD

Shinku Hadoken: The user begins to charge in a kamehameha like position but charges much longer. When the user gathered enough energy he/she fires the blast straight at the opponent. This blast is homing and extremly fast. (Must know Hadoken) -9 Days- 60,000,000 AD

Shinku Tastumaki Senpukyaku: The user sticks out their leg and jumps into the air. While they are doing this they are spinning extremely fast. Once they do this it creates a vacuum effect that sucks in the opponent. Once the opponent is caught in the attack he/she gets kicked an extreme amount of times at a very fast rate. This attack last much longer than Hurricane Kick. (Must know Hurricane Kick) -5 Days- 45,000,000 AD

Shockwave: The user jumps up and down creating small but quick shockwaves that can send opponents flying back. -1 Day- 2,000,000 AD

Shotgun: The user makes a fist, puts it at their side and girps their wrist with their other hand. The fist begins to glow and the user then thrusts it foward, while their hand is still in a fist, and it releases numerous amounts of ki blast that all hit the opponent. -4 Days- 25,000,000 AD

Sonic Boom: The user spreads out their arms. He/She then croses their arms sending razor sharp waves at the opponent. -2 Days- 9,000,000 AD

Special Beam Cannon: The user puts their index and middle finger to their forehead and charges until their fingers begin to spark with energy. He/She then points their arm away from them and the beam that is released is a straight one, but with another spiraling beam around it. -9 Days- 60,000,000 AD

Spirit Ball Attack: The user gathers the energy for the attack in a ball, in one hand, and grips his wrist with the other. The attack is then hurled like a ball at the opponent, and can be controlled to hit the opponent multiple times by moving his/her index and middle finger in the direction the user wishes the Spirit Ball to go. -4 Days- 25,000,000 AD

Spirit Bomb: The user borrows energy from all the things around him. The energy is gathered by the user raising their arms upwards, this however does leave them open to attack as the strength of the attack is increased if charged longer. The Spirit Bomb also gets larger if charged longer which makes it harder to dodge. -12 Days- 100,000,000 AD, +20,000,000 AD for each turn charged

Spirit Gun: The user puts their hand in the shape of a gun that looks like an "L" except sideways. He/She then grips their wrist with their other hand. A small ki ball appears on the tip of the gun shaped hand. The user charges for a minute but then releases a fast bullet size ki blast. -4 Days- 30,000,000 AD

Spirit Sword: The user creates a sword made of ki. The sword can bend without breaking or increase it's length. (Only lasts for 7 turns) -4 Days- 10,000,000

Super Galick Gun: Charged the same as Galick Gun except the user pulls their arms more back and when they shoot it, it is also connected to thier aura. (Must know Galick Gun) -9 Days- 75,000,000 AD

Super Ghost Ballon:The user spits out a ballon that is filled with 30 ghosts. The ghosts are stronger and much faster than the originals.(Must know Super Ghost Kamikaze Attack)-5 Days- 30,000,000 AD for each ghost

Super Ghost Kamikaze Attack:The user spits out a ghost of themselves that has a mind of its own. When the ghost is touched it explodes. (Can only create 7 ghosts.) -3 Days- 10,000,000 AD for each ghost

Super Kamehameha: The user begins to charge like a normal Kamehameha, except charges much longer, the user puts much more energy into it and electricity is sparking everywhere. It is much more enourmous than any of the other Kamehameha's. (Must know Charging Kamehameha) -10 Days- 75,000,000 AD

Super Spirit Bomb: Same as normal Spirit Bomb but much stronger. Others may help the user gather energy by raising both arms up. (Must know Spirit Bomb, must at least be at your first transformation to perform this move, and +35,000,000 AD for each person that helps gather energy.) -16 Days- 350,000,000 AD

Super Spirit Gun: The user fires the Super Spirit Gun as the normal Spirit Gun, but it is much more powerful and it is much more bigger. When the user fires the Super Spirit Gun it causes the user to automatically transform into their next transformation even if their PL isn't high enough. (Can only transform once and can only do this move twice per week) -18 Days- 500,000,000 AD

Thunder Flash Attack: The user charges for this attack by moving around in slow awkward movements. When the user is finished charging he/she crosses his/her arms on his/her chest and then takes his/her arms off his/her chest and brings their fist together which fires a massive column of fire at the opponent. -5 Days- 35,000,000 AD

Tri-Beam: The user places his/her hands in a form of a triangle shape. Then the user fires a ki blast from the middle of the triangle. The attack is so powerful that it will drain the user's life force if used multiple times.(Lose 10,000,000 PL each time this is used) -12 Days- 120,000,000 AD

Trick Beam: The user turns his/her body around so there back is facing the opponent. They then quickly turn their arms around and fire a green beam that zig zags toward the opponent, catching them off guard. -3 Days- 11,000,000

Warp Kamehameha: The user charges the Kamehameha as normal in front of his opponent, then at the last second the user uses Instant Transmision to get close to the opponent, either behind or in front of, and shoots the blast with extreme power. (Unodgeable, Must know Charging Kamehameha and Instant Transmission) -10 Days- 90,000,000 AD

Wolf Fang Fist: The user charges at his opponent and unleashes a ferocious, quick combo of kicks and punches that are undodgeable. -3 Days- 20,000,000 AD (Undodgeable)

X Attack: The user slashes in the air twice creating an "X" shape. The shape stays their and does not move until the user fires a thick beam that carries the "X" on the front of it. When it hits the opponent it cuts and hurts the enemy. (Must have a sword or know Spirit Sword) -5 Days- 40,000,000 AD

Magic Spells

These attacks are only for Mages to learn.

Black Magic: Allows the user to lower another person's PL by 50%. (Can only be used 1 every 2 weeks) -5 Days-

Earth Control: Gives the user the ability to control the ground around them. They can also lift rocks and control trees. -3 days- 9,000,000 AD

Earthquake Fury: The user chants a spell and rasies his arms. Once he/she does this an extremely gigantic piece of Earth form underneath her/him rises up very high in the air. The user thrust their arms downward and the extremely large pice falls down to ground at an alarming speed. Once it hits the ground it creates a massive earthquake that triggers more mini earthquakes all around the area.(Must know Earth Control) -12 Days- 120,000,000 AD

Electro Shocker: The user chants a spell, jumps into the air and curls up into a ball. They then open up quickly and release a huge powerful electric orb that paralyzes the opponent. (Must know Lightning Control, paralyzes for 2 turns) -10 Days- 80,000,000

Fire Control: Allows the user to manipulate or create fire that can be as large, as small, be in any shape or form that the user wants. -3 days- 9,500,000 AD

Healing Spell: The user puts their hands in prayer form, chants and then points their hands in the direction of the person they want to heal. They shoot a shining white beam that can fully restore another person's PL. (Can only be used 2 times per day) -5 Days-

Heavenly Guard: This is pretty much the same thing as Holy Guard except the shield is much bigger and it can fully block any attack. (Must know Holy Guard) -7 days-

Holy Guard: The user chants a spell and then puts their palms out in front of them. This creates a giant clear shield that can reduce the AD of any attack by 50%. (Can only be used twice per week) -4 days-

Ice Blitz: The user chants a spell, makes a diamond form that resembles burning attack, puts their mouth near the diamond and blows out air. The spell enhance their breathe creating an extremely large and powerful snow storm that freezes the opponent. (Must know Ice Control, freezes for 2 turns) -10 Days- 80,000,000

Ice Control: Allows the user to manipulate or create Ice or cold wind that can be as large, as small, be in any shape or form that the user wants. -3 days- 10,000,000 AD

Lightning Control: Allows the user to manipulate or summon lightning. They can also do this with thunder. It can be as large, as small, be in any shape or form that the user wants. -3 days- 10,000,000 AD

Nova Blast: The user chants a spell, slams his/her fist together and then thrusts them both foward slowly. This releases a huge and powerful fire ball that burns the opponent. (Must know Fire Control, burns the opponent for 2 turns 10,000,000 AD for each turn burned) -12 Days- 100,000,000 AD

Mind Control: Allows the user to fully control one other warrior but the other warrior must be alighned evil. The user can decide what the other warrior does exactly and fully comand her/him. When the user conrtols another warrior it times the other warrior's PL by 2. If the other warrior's PL is higher than the user then the user cannot control him/her and the other warrior still gets the PL boost. (Both characters must be alighned with evil, control and PL boost last for 2 days.) -7 Days-

Sage Knowledge: Allows the user to learn moves in half the time. -10 Days-

Self-Healing Spell: The user puts their hands in prayer form and they begin to glow a shining white color. Once they do that they can restore half of their PL. (Can only be used 3 times a day) -3 Days

Switch Sacrifice: This move allows the user to switch spots with someone who has died. The person who was supposed to be dead would now be alive and the user would be dead in his place. This spell may seem pointless but it is the ultimate test of friendship and the user may be rewarded for it later on. -6 Days-

Abilties


Fly: Enables the character to fly. -1 day-

PL Detector: Enables the user to sense where the opponent is even if the user can't see them. -1 day-

Advanced Ki Knowledge: Adds 50,000 AD to all ki attacks. -1 day-

Regeneration: Enable the user to regrow a missing limb, body part, or a hole in self. Only Majins and Namekians can learn this. -10 days-

Fusion: A technique that allows two fighters to fuse for one entire battle. One fighter controls and both fighters must know it. You have to have the exact same pl, so if your character has a higher pl than your fusion partner then you have to decrease yours then you add your pls together than multiply it x2. -6 days-

Mind Control: The Majin gets to control the selected person. The Majin doesn't have full control over neutrals. This ability gives the selected person a slight power boost and a M on their forehead. Only for Majins. The Mind Control lasts for 10 turns. -6 days-

Saiyan Mind Control: Same as the Majin version only more powerful and a big S with a sword sticking out of it diagonally forms on the victems forehead as the name suggests its used only by Saiyans. Half breeds can learn this also. -8 days- The Saiyan Mind Control lasts for 15 turns.

Henka Beam: Turn people to candy and eat them. Their stats are added to yours. Once per battle. You must have a greater strength. Only Majins can learn. -13 days-

Instant Transmission: Can get to a planet or another place instantly, only if you've been there.-4 days-

Blurring: You appear 2 meters closer each time and you get the hit unless your opponent knows Pl Detector. -8 days-


 
781 Visitors  Join/Rules/Race Boosts | Members/Npcs | Tournaments/Mortal Kombat | Enemies/Attacks List | Dragonballs/Planets/Titles | Hall of Fame
What Went Down | Football | Undertaker's Yard/Heroes Grave Yard/Teams | Battle Arena | HOME  

TOP